VR Technology As An Education Platfrom For Helping Students On Learning Ship Outfitting

Kusuma, I Wayan Yosa Virgana (2023) VR Technology As An Education Platfrom For Helping Students On Learning Ship Outfitting. Other thesis, Institut Teknologi Sepuluh Nopember.

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Abstract

Pembelajaran konvensional yang tidak mendukung peran siswa dalam pembelajaran mengakibatkan penurunan minat siswa. Dengan melakukan praktik langsung mengakses media pembelajaran ke lapangan dapat menghabiskan waktu dan materi untuk datang langsung. Penggunaan Virtual Reality dapat membantu siswa mengakses semua perlengkapan kapal dengan murah dan dapat diakses dimana saja. Penggunaan dunia maya ini membuat pelajaran menjadi lebih interaktif. Unity digunakan sebagai engine untuk mengembangkan dunia maya dan Blender sebagai software untuk membuat desain 3D.
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Conventional learning that does not support the role of students in learning results in a decreasein student interest.By doing direct practice of accessing learning media to the field it can spendtimeand material to come directly.The use of Virtual Reality can help students access all shipoutfittingcheaply and can be accessed anywhere.The use of this virtual world makes lessonsmore interactive.Unity is used as an engine for developing virtual worlds and Blender assoftware for creating 3D designs.

Item Type: Thesis (Other)
Uncontrolled Keywords: virtual reality, unity, blender, ship outfitting, realitas virtual, perlengkapan kapal,
Subjects: V Naval Science > VM Naval architecture. Shipbuilding. Marine engineering
V Naval Science > VM Naval architecture. Shipbuilding. Marine engineering > VM156 Naval architecture
Divisions: Faculty of Marine Technology (MARTECH) > Naval Architecture and Shipbuilding Engineering > 36201-(S1) Undergraduate Thesis
Depositing User: I Wayan Yosa Virgana Kusuma
Date Deposited: 10 Aug 2023 08:41
Last Modified: 10 Aug 2023 08:41
URI: http://repository.its.ac.id/id/eprint/104273

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