Hisyam, Khariza Azmi Alfajira (2023) Implementasi Fitur Perintah Suara Dalam Aplikasi Statistik Bola Basket. Project Report. [s.n], [s.l.]. (Unpublished)
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Abstract
CV Fiesto Informatika mempunyai produk dalam pengelolaan turnamen olahraga yaitu Sportkit yang lebih berfokus pada turnamen bola basket. Dalam Sportkit menyediakan fitur pencatatan permainan bola basket, dan membutuhkan 2 orang untuk melakukan pencatatan suatu pertandingan. Hal itu terjadi karena masih menggunakan cara manual dengan menekan tombol – tombol dalam aplikasi, sedangkan pola pertandingan yang berjalan dengan cepat. Oleh karena itu, CV Fiesto Informatika, menghendaki agar pencatatan statistik bola basket dapat dilakukan oleh 1 orang saja dengan inovasi menggunakan fitur voice recognition. Aplikasi Sportkit versi website yang sudah ada, dialihkan ke versi mobile untuk ditambahi fitur pengenalan suara dalam pencatatatnnya agar lebih cepat dan efisien. Selain terdapat fitur pengenalan suara untuk pencatatan, fitur input perhitungan manual seperti sebelumnya masih dipertahankan lengkap dengan fitur login, home, timer, subtitusi pemain, konfigurasi data, log, dan view pertandingan. Aplikasi sportkit dibangun menggunakan Flutter dengan pengenalan suaranya menggunakan Flutter Speech To Text serta dibantu platform Dialogflow untuk menggenerasi respon dari input. Aplikasi yang dibangun perlu ditingkatkan agar lebih cepat dan akurat dalam fitur voice recognitionnya.
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CV Fiesto Informatika has a product for managing sports tournaments, namely Sportkit which focuses more on basketball tournaments. Sportkit provides a basketball game recording feature, and requires 2 people to record a match. This happens because we still use the manual method by pressing the buttons in the application, while the match pattern runs quickly. Therefore, CV Fiesto Informatika wants basketball statistics to be recorded by just 1 person with the innovation of using the voice recognition feature. The existing website version of the Sportkit application has been transferred to the mobile version to add a voice recognition feature for recording to make it faster and more efficient. Apart from the voice recognition feature for recording, the manual calculation input feature as before is still maintained complete with login, home, timer, player substitution, data configuration, log and match viewing features. The Sportkit application was built using Flutter with voice recognition using Flutter Speech To Text and assisted by the Dialogflow platform to generate responses from input. The application being built needs to be improved to make it faster and more accurate in its voice recognition feature.
Item Type: | Monograph (Project Report) |
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Uncontrolled Keywords: | Sportkit, Voice Recognition, Flutter, Dialogflow |
Subjects: | Q Science > QA Mathematics > QA76.758 Software engineering |
Divisions: | Faculty of Intelligent Electrical and Informatics Technology (ELECTICS) > Informatics Engineering > 55201-(S1) Undergraduate Thesis |
Depositing User: | Khariza Azmi Alfajira Hisyam |
Date Deposited: | 18 Dec 2023 00:52 |
Last Modified: | 18 Dec 2023 00:52 |
URI: | http://repository.its.ac.id/id/eprint/105292 |
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