Perancangan Board Game Bertema Makhluk Halus Indonesia

Meidwiyanti, Annisa (2024) Perancangan Board Game Bertema Makhluk Halus Indonesia. Other thesis, Institut Teknologi Sepuluh Nopember.

[thumbnail of 08511940000025-Undergraduate_Thesis.pdf] Text
08511940000025-Undergraduate_Thesis.pdf - Accepted Version
Restricted to Repository staff only until 1 April 2026.

Download (8MB) | Request a copy

Abstract

Horor adalah salah satu genre media terpopuler di Indonesia, terutama bila membahas topik makhluk halus. Di tahun 2020, genre horor menempati posisi kedua dengan persentase 66,2% untuk film nasional yang paling disukai anak muda Indonesia di usia 15-22 tahun. Tak hanya film, horor juga populer dalam komik, novel, dan game. Melihat kepopuleran kisah makhluk halus Indonesia di berbagai jenis media, maka board game berpotensi untuk menjadi media adaptasi makhluk halus Indonesia. Board game merupakan salah satu media hiburan yang diminati masyarakat, hal ini ditandai dengan maraknya cafe board game di Indonesia. Di tahun 2018, 16 cafe dan toko board game telah tersebar di kota-kota besar Indonesia, dan jumlahnya terus bertambah. Melihat perkembangan industri board game saat ini, board game menjadi media yang tepat untuk menerjemahkan genre horor ke dalam media baru, khususnya mengenai makhluk halus Indonesia. Perancangan ini menggunakan beberapa metode penelitian, yaitu studi literatur, studi eksisting dan komparator, depth interview, studi eksperimental, prototyping, dan user testing yang kemudian akan dilakukan evaluasi terhadap desain yang sudah dibuat. Dari hasil user testing didapatkan bahwa permainan berhasil menarik dan menyenangkan bagi target audiens yang berusia 15-22 tahun. Perancangan ini menghasilkan board game berjudul “Mandraguna”, dimana para pemain berperan sebagai sekumpulan dukun yang berlomba-lomba untuk mendapatkan makhluk halus sebanyak mungkin untuk membuktikan siapa dukun terkuat diantara mereka.
=================================================================================================================================
Horror is one of the most popular media genres in Indonesia, especially when discussing the topic of spirits. In 2020, the horror genre was in second place with a percentage of 66.2% for the national films most liked by young Indonesians aged 15-22 years. Not only films, horror is also popular in comics, novels and games. Seeing the popularity of stories about Indonesian spirits in various types of media, board games have the potential to become a media adaptation for Indonesian spirits. Board games are one of the entertainment media that people are interested in, this is indicated by the rise of board game cafes in Indonesia. In 2018, 16 cafes and board game shops were spread across big cities in Indonesia, and the number continues to grow. Looking at the current development of the board game industry, board games are the right medium to translate the horror genre into new media, especially regarding Indonesian spirits. This design uses several research methods, namely literature studies, existing and comparative studies, depth interviews, experimental studies, prototyping, and user testing, which will then be evaluated on the design that has been created. the user testing results, it was found that the game was successful in being interesting and enjoyable for the target audience aged 15-22 years. This design resulted in a board game entitled "Mandraguna", where players act as a group of shamans who compete to get as many spirits as possible to prove who is the strongest shaman of them all.

Item Type: Thesis (Other)
Uncontrolled Keywords: horor, makhluk halus, komersial, horror, ghosts, board game, commercial
Subjects: N Fine Arts > NC Drawing Design Illustration
Divisions: Faculty of Creative Design and Digital Business (CREABIZ) > Visual Communication Design > 90241-(S1) Undergraduate Thesis
Depositing User: Annisa Meidwiyanti
Date Deposited: 12 Feb 2024 03:16
Last Modified: 12 Feb 2024 03:16
URI: http://repository.its.ac.id/id/eprint/106839

Actions (login required)

View Item View Item