Peningkatan Pengalaman Kontrol Anjungan Kapal Menggunakan VR Bridge Simulator, Studi Kasus: Penambahan Perangkat Tujuan Dan Navigasi Kapal

Zahran, Rizq Khalish (2024) Peningkatan Pengalaman Kontrol Anjungan Kapal Menggunakan VR Bridge Simulator, Studi Kasus: Penambahan Perangkat Tujuan Dan Navigasi Kapal. Other thesis, Institut Teknologi Sepuluh Nopember.

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Abstract

Di era industrial revolution 4.0 segala macam pekerjaan akan difasilitasi oleh digitalisasi, digitalisasi akan mununtut seuruh industry ke ambang batas dan membantu perkembangan industry. Salah satu efek dari digitalisasi adalah munculnya Virtual Reality (VR). Salah satu perkembangan VR di bidang Pendidikan adalah simulator untuk Latihan. Perkembangan VR Bridge Simulator di bidang maritim telah mendapatkan atensi yang besar oleh para ahli. Hal ini dikarenakan VR memungkinkan pelatihan yang realistis dan imersif. Kelebihan lain yang dimiliki adalah peningkatan keefektifan saat Latihan, peningkatan keselamatan, dan menghemat biaya dibandingkan dengan metode pelatihan konvesional. Oleh karena itu diperlukannya penngembanagn lebih lanjut. Penelitian ini bertujuan untuk memberikan pengalaman yang realistis dengan memanfaatkan kondisi yang ada. Penelitian ini bertujuan untuk mengembangangkan destinasi kapal juga Electronic Chart Display and Information System (ECDIS) yang dilengkapi fungsi passage planning sebagai pendukung untuk meningkatkan realisme. Pengujian fungsionalitas dilakukan denggan menggunakan blackbox method dan User Experience Questionnaire (UEQ). Pengujian ini dilaksanakan untuk melihat response dari user terhadapap pengembanagn ini.
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In the era of industrial revolution 4.0 all kinds of jobs will be facilitated by digitalization, digitalization will demand the entire industry to the threshold and help the development of industry. One of the effects of digitalization is the emergence of Virtual Reality (VR). One of the developments of VR in the field of Education is simulators for Exercise. The development of VR Bridge Simulator in the maritime field has received great attention by experts. This is because VR allows realistic and immersive training. Other advantages are increased effectiveness during training, increased safety, and cost savings compared to conventional training methods. Therefore, further development is needed. This research aims to provide a realistic experience by utilizing existing conditions. This research aims to develop ship destinations as well as Electronic Chart Display and Information System (ECDIS) which is equipped with passage planning functions as a support to increase realism. Functionality testing was conducted using the blackbox method and User Experience Questionnaire (UEQ). This test is carried out to see the response from users to this development.

Item Type: Thesis (Other)
Uncontrolled Keywords: VR, Ship Destination, ECDIS, Passage Planning, UEQ, Destinasi kapal
Subjects: L Education > LB Theory and practice of education > LB1044.87 Internet in education (e-learning). Virtual reality in education.
Q Science > QA Mathematics > QA76.9 Computer algorithms. Virtual Reality. Computer simulation.
T Technology > T Technology (General) > T57.62 Simulation
V Naval Science > VK > VK570 Optimum ship routing.
Divisions: Faculty of Marine Technology (MARTECH) > Marine Engineering > 36202-(S1) Undergraduate Thesis
Depositing User: Rizq Khalish Zahran
Date Deposited: 22 Apr 2024 01:50
Last Modified: 22 Apr 2024 01:50
URI: http://repository.its.ac.id/id/eprint/107882

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