Nurjanah, Desiana Fitria (2024) Camera Handling Untuk Virtual Production Menggunakan Unreal Engine 5 Berbasis Metaverse. Other thesis, Institut Teknologi Sepuluh Nopember.
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Abstract
Virtual production merupakan salah satu teknologi pembuatan film yang menggabungkan teknik produksi film tradisional dengan teknologi modern. Proses produksi film dengan teknologi virtual production melibatkan banyak aspek, salah satunya yaitu camera handling. Camera handling mengacu pada teknik dan kemampuan yang dibutuhkan untuk menggunakan kamera sehingga dapat menghasilkan scene terbaik saat proses shooting. Untuk melakukan proses virtual production, seringkali terdapat kesulitan dalam pengaturan kamera. Diperlukan suatu aset kamera yang dapat langsung digunakan untuk virtual camera. Diperlukan alternatif untuk melakukan proses virtual production tanpa harus menggunakan perangkat eksternal. Penelitian ini bertujuan untuk menyelesaikan beberapa permasalah tersebut dengan membuat pengaturan camera handling yang dapat digunakan untuk keperluan virtual production di metaverse dengan menggunakan Unreal Engine 5. Dalam penelitian ini, dibutuhkan data kamera yang sering digunakan untuk melakukan virtual production kemudian disimulasikan di Unreal Engine 5 dengan pengaturan yang sama dengan data kamera yang telah didapatkan. Hasil akhir dari penelitian ini yaitu pengaturan camera handling berupa sepuluh variasi kamera yang dapat digunakan untuk proses virtual production. Hasil dari pengaturan camera handling telah diuji dengan mengukur response time dari masing-masing variasi.
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Virtual production is a filmmaking technology that combines traditional film production techniques with modern technology. The film production process with virtual production technology involves many aspects, one of which is camera handling. Camera handling refers to the techniques and skills needed to use the camera so that it can produce the best scene during the shooting process. To perform the virtual production process, there are often difficulties in camera settings. A camera asset that can be directly used for virtual camera is needed. An alternative is needed to perform the virtual production process without having to use an external device. This research aims to solve some of these problems by making camera handling settings that can be used for the purposes of virtual production in the metaverse using Unreal Engine 5. In this research, camera data that is often used to perform virtual production is needed and then simulated in Unreal Engine 5 with the same settings as the camera data that has been obtained. The final result of this research is the camera handling settings in the form of ten camera variations that can be used for the virtual production process. The results of the camera handling settings have been tested by measuring the response time of each variation.
Item Type: | Thesis (Other) |
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Uncontrolled Keywords: | Virtual Production, Camera Handling, Metaverse, Unreal Engine 5 |
Subjects: | T Technology > T Technology (General) T Technology > T Technology (General) > T57.62 Simulation T Technology > TR Photography > TR845 Cinematography. Video recordings. |
Divisions: | Faculty of Intelligent Electrical and Informatics Technology (ELECTICS) > Computer Engineering > 90243-(S1) Undergraduate Thesis |
Depositing User: | Desiana Fitria Nurjanah |
Date Deposited: | 24 Jul 2024 07:31 |
Last Modified: | 24 Jul 2024 07:31 |
URI: | http://repository.its.ac.id/id/eprint/108782 |
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