Virtual Production Ambience Intelligence Environment Base Dalam Metaverse Menggunakan Unreal Engine 5

Budiman Baruna, Falih (2024) Virtual Production Ambience Intelligence Environment Base Dalam Metaverse Menggunakan Unreal Engine 5. Other thesis, Institut Teknologi Sepuluh Nopember.

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Abstract

Tugas akhir ini mengeksplorasi pembuatan Virtual Production Ambience Intelligence Environment dalam Metaverse menggunakan Unreal Engine 5. Studi ini berfokus pada desain dan implementasi lingkungan virtual yang reaktif dan responsif terhadap perilaku pengguna, sehingga digunakan untuk aplikasi seperti produksi film berbasis virtual. Dengan memanfaatkan sistem Blueprint di Unreal Engine 5, penelitian ini mengintegrasikan aset gratis dan khusus untuk mengembangkan lingkungan yang dinamis dan cerdas. Proyek ini melibatkan pembangunan representasi virtual dari sebuah rumah dunia nyata, memastikan bahwa ruang virtual tersebut reaktif dengan berbagai objek reaktif dan sistem pencahayaan pintar. Hasilnya menunjukkan bahwa lingkungan virtual dapat beradaptasi dengan tindakan pengguna, memberikan pengaturan yang dapat digunakan untuk produksi virtual. Selain itu, studi ini menyoroti potensi lingkungan virtual ini untuk menghasilkan konten media virtual, seperti sebuah film pendek, dengan memanfaatkan fitur-fitur yang diberikan dari Unreal Engine 5.
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In this research, we proposed the creation of a Virtual Production Ambience Intelligence Environment in the Metaverse using Unreal Engine 5. The study focuses on the design and implementation of a virtual environment that is reactive and responsive to user behavior, making it suitable for applications such as virtual film production. Utilizing the Blueprint system in Unreal Engine 5, this research integrates free and custom assets to develop a dynamic and intelligent environment. The project involves building a virtual representation of a real-world house, ensuring that the virtual space is reactive with various interactive objects and smart lighting systems. The results show that the virtual environment can adapt to user actions, providing a setting that can be used for virtual production. Additionally, the study highlights the potential of this virtual environment to produce virtual media content, such as a short film, by leveraging the features provided by Unreal Engine 5.

Item Type: Thesis (Other)
Additional Information: RSKom 303.483 4 FAL v 2024
Uncontrolled Keywords: Produksi virtual, Ambience Intelligence Environment, Metaverse, Unreal Engine 5, Objek Reaktif, Pencahayaan Cerdas, Blueprints, Produksi Virtual Film, Virtual Production, Reactive Objects, Smart Lighting, Blueprints, Virtual Film Production.
Subjects: N Fine Arts > N Visual arts (General) For photography, see TR > N7433.8 Virtual reality
T Technology > T Technology (General) > T385 Visualization--Technique
T Technology > T Technology (General) > T57.62 Simulation
T Technology > T Technology (General) > T58.5 Information technology. IT--Auditing
T Technology > T Technology (General) > T59.7 Human-machine systems.
Divisions: Faculty of Intelligent Electrical and Informatics Technology (ELECTICS) > Computer Engineering > 90243-(S1) Undergraduate Thesis
Depositing User: Falih Budiman Baruna
Date Deposited: 26 Jul 2024 03:11
Last Modified: 03 Dec 2024 04:11
URI: http://repository.its.ac.id/id/eprint/109012

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