Siahaan, Raynaldi Anggiat Samuel (2024) Rancang Bangun Sistem Pelatihan Pelemparan Granat Berbasis Virtual Reality. Other thesis, Institut Teknologi Sepuluh Nopember.
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Abstract
Daerah latihan militer adalah wilayah yang digunakan untuk meningkatkan kemampuan dalam rangka menghadapi ancaman musuh namun juga dapat mengancam nyawa satuan tentara yang berlatih. Untuk mencegah terjadinya hal tersebut, maka dapat diciptakan sistem pelatihan menggunakan Virtual Reality. Namun, muncul masalah baru dimana Virtual Reality kurang memberikan nuansa memegang senjata yang sebenarnya. Oleh karena itu, penelitian ini dilakukan untuk membangun sistem pelatihan pelemparan granat menggunakan Virtual Reality dengan memanfaatkan teknologi 3D Printing untuk memberikan nuansa latihan yang sebenarnya. Sistem pelatihan yang dibangun telah melaksanakan seluruh skenario uji fungsional yang dirancang dengan hasil yang diharapkan. Sistem pelatihan dapat menampilkan memegang dan melepas granat pada VR saat cetakan granat dipegang dan dilepas. Sistem pelatihan berhasil mencapai lemparan diatas 25 meter apabila dilempar sekuat tenaga, meledakkan granat 3 detik setelah pin sudah dicabut dan granat dilepas, tidak membiarkan granat meledak apabila pin belum dicabut, dan dapat memasang serta melepas pin granat. Melalui uji non-Fungsional, sistem dapat menunjukkan bahwa sistem pelatihan sudah memiliki performa yang baik dan dapat menampilkan gambar secara lancar dikarenakan sudah stabil diatas 30 FPS. Jumlah tersebut dinilai cukup dikarenakan pengguna tidak banyak melakukan pergerakan cepat sehingga tampilan tetap lancar. Sistem juga dinilai memiliki akurasi pelemparan yang baik dilihat dari rerata pelemparan yang mirip antara 15 percobaan pelemparan yang sesungguhnya (18,08 meter) dan pada 15 lemparan menggunakan sistem pelatihan yang telah dibangun (18,14 meter).
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Military training areas are areas used to improve capabilities in order to face enemy threats but can also threaten the lives of practicing army units. To prevent this from happening, a training system using virtual reality can be created. However, a new problem arises where Virtual Reality lacks the feel of holding an actual weapon. Therefore, this research was conducted to build a grenade throwing training system using Virtual Reality by utilising 3D Printing technology to provide the feel of actual training. The training system built has carried out all functional test scenarios designed with the expected results. The training system can display holding and releasing grenades in VR when the printed grenade is held and released. The training system successfully achieves a throw above 25 meters when thrown with full power, detonates the grenade 3 seconds after the safety pin has been removed and the grenade is released, does not let the grenade explode if the safety pin has not been removed, and can install and remove the grenade safety pin. Through the non-functional test, the system can show that the training system has good performance and can display images smoothly because it has stabilized above 30 FPS. This number is considered sufficient because users do not make many fast movements so that the display remains smooth. The system is also considered to have good throwing accuracy judging from the similar throwing average between the 15 real throwing trials (18.08 meters) and the 15 throws using the training system that has been built (18.14 meters).
Item Type: | Thesis (Other) |
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Uncontrolled Keywords: | Virtual Reality, 3D Printing, Latihan Militer, Granat Virtual Reality, 3D Printing, Military Training, Hand Grenade |
Subjects: | T Technology > T Technology (General) > T57.62 Simulation |
Divisions: | Faculty of Intelligent Electrical and Informatics Technology (ELECTICS) > Information System > 57201-(S1) Undergraduate Thesis |
Depositing User: | Raynaldi Anggiat Samuel Siahaan |
Date Deposited: | 01 Aug 2024 16:27 |
Last Modified: | 01 Aug 2024 16:27 |
URI: | http://repository.its.ac.id/id/eprint/111839 |
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