Labirin Fantasi : Narasi Ruang Interaktif pada Rancangan Perpustakaan

Ayutaffana, Athifa Pradya (2024) Labirin Fantasi : Narasi Ruang Interaktif pada Rancangan Perpustakaan. Masters thesis, Institut Teknologi Sepuluh Nopember.

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Abstract

Perkembangan teknologi memengaruhi integrasi antara teknologi dan pembelajaran. Pengaruh tersebut berpotensi menimbulkan interaksi dan cara belajar yang baru pada lingkungan pembelajaran, khususnya pada perpustakaan. Interaksi dalam konteks perkembangan teknologi menimbulkan fenomena pengguna seolah-olah dapat menghuni lingkungan virtual yang disebut inhabitation dengan pengalaman imersif sebagai aspek fundamental. Narasi ruang menjadi ide utama untuk menghadirkan pengalaman imersif yang lebih mendalam pada material ‘real’ dan virtual perpustakaan untuk fungsi pembelajaran, dengan play-based learning yang melihat interaksi dan perilaku anak dalam pembelajaran sebagai ide rancangan.
Eksplorasi rancangan menggunakan Concept-Based Framework yang memiliki hipotesis yaitu perpustakaan menghadirkan konsep playful architecture pada konteks lingkungan semi-formal, dengan mengintegrasikan elemen ‘real’ dan virtual mixed-reality (MR). Eksplorasi pada hipotesis rancangan bertujuan untuk meningkatkan motivasi belajar, mengintegrasikan teknologi dengan ruang, dan mengembangkan fungsi ruang perpustakaan yang baru di masa depan. Hasil eksplorasi didukung dengan hasil observasi dan wawancara yang ditranslasikan menggunakan domain-to-domain transfer untuk memperoleh prinsip playful sebagai pengembangan belajar interaktif dalam rancangan perpustakaan.
Luaran berupa rancangan skematik perpustakaan dengan konsep konfigurasi labirin fantasi yang dibangun dari program play-based learning melalui hologram virtual mixed-reality (MR) dan penghawaan aromatik secara difusi untuk virtual, namun tetap mempertimbangkan tekstur, cahaya alami, dan bentuk untuk mempertahankan interaksi pembelajaran secara langsung. Narasi ruang interaktif merepresentasikan kualitas dari tema geografi, flora, dan astronomi yang integratif dengan ruang dalam melalui pertimbangan interaksi sensoris terhadap elemen ‘real’ dan virtual mixed-reality (MR) yang mampu meningkatkan kualitas inhabitation sebagai pengembangan perancangan perpustakaan di masa depan.

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Technological developments influenced the integration between technology and learning. This influence has the potential affect to create interactions and new ways of learning in semi-learning environment, especially in the library. Interaction in the context of technological development offers users to inhabit a virtual environment which is called inhabitation, with an immersive experience as a fundamental aspect. Space narrative is the main idea to provide a deeper immersive experience using ‘real’ and virtual materials for learning functions, with play-based learning which observes children's interactions and behavior in learning as design transformation idea.
The design applies the Concept-Based Framework which has hypothesis that the library presents the concept of playful architecture in the context of a semi-formal environment, by integrating ‘real’ and virtual elements based on mixed-reality (MR). The hypothesis aims to increased interaction and learning motivation, integrate technology with space, and develop new functions of library space in the future. The results of the exploration are supported by the results of observations and interviews which are translated using domain-to-domain transfer to obtain the playful principle to develop interactive learning in library design.
The output is a schematic design of the library with fantasy labyrinth configuration concept built from a play-based learning program through virtual holograms and diffusion air distribution system for mixed-reality (MR) considered by texture, natural light, and shape to maintain direct learning interactions. The interactive space narrative represents the quality of the themes of geography, flora, and astronomy that are integrated with the interior space through consideration of sensory interactions with 'real' and virtual mixed-reality (MR) elements that can improve the quality of inhabitation as a future design for library.

Item Type: Thesis (Masters)
Uncontrolled Keywords: architecture, inhabitation, interactive, labyrinth, learning, arsitektur, inhabitation, interaktif, labirin, pembelajaran
Subjects: N Fine Arts > NA Architecture > NA2750 Architectural design.
Divisions: Faculty of Civil, Planning, and Geo Engineering (CIVPLAN) > Architecture > 23101-(S2) Master Thesis
Depositing User: Athifa Pradya Ayutaffana
Date Deposited: 10 Aug 2024 07:22
Last Modified: 10 Aug 2024 07:22
URI: http://repository.its.ac.id/id/eprint/115141

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