Pengembangan Environment Dan Kontrol Pencahayaan Untuk Digital Twin Konser Musik Menggunakan Unreal Engine 5

Haqi, Ammal (2025) Pengembangan Environment Dan Kontrol Pencahayaan Untuk Digital Twin Konser Musik Menggunakan Unreal Engine 5. Other thesis, Institut Teknologi Sepuluh Nopember.

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Abstract

Revolusi digital di bidang musik tidak hanya memberikan perubahan signifikan dalam cara musik diproduksi dan didistribusikan, dan interaksi antara konsumen dengan musik itu sendiri. Untuk memberikan inovasi dan terobosan dalam menciptakan interaksi yang lebih menarik antara penggemar dan musisi, digital twin mampu menciptakan replika virtual dari venue konser yang mampu memberikan pengalaman imersif kepada para penonton. Dalam hal ini, environment memegang peran penting dalam pengembangan dan implementasi digital twin untuk konser musik. Penelitian ini bertujuan untuk mengembangkan environment yang menjadi representasi akurat dari venue mulai dari arsitektur, pencahayaan, tata letak panggung, dan aspek dekoratif lainnya menggunakan Unreal Engine 5 dan fitur DMX didalamnya. Metodologi meliputi pengumpulan data, desain dan pembuatan lingkungan virtual, pengaturan tata letak pencahayaan, fungsionalitas sistem pencahayaan, sinkronisasi timeline pencahayaan dan audio, pengujian, dokumentasi dan evaluasi. Hasil dari penelitian yang didapatkan adalah lingkungan virtual dengan kontrol pencahayaan dalam bentuk aset digital. Penelitian ini dapat memberikan inovasi dalam pengembangan konser musik secara virtual.
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The digital revolution in music has not only brought significant changes in the way music is produced and distributed, and the interaction between consumers and the music itself. To provide innovation and breakthroughs in creating more interesting interactions between fans and musicians, digital twins are able to create virtual replicas of concert venues that can provide an immersive experience to the audience. In this case, the environment plays an important role in the development and implementation of digital twins for music concerts. This study aims to develop an environment that is an accurate representation of the venue starting from architecture, lighting, stage layout, and other decorative aspects using Unreal Engine 5 and the DMX feature in it. The methodology includes data collection, design and creation of virtual environments, lighting layout settings, lighting system functionality, lighting and audio timeline synchronization, testing, documentation and evaluation. The results of the study obtained are virtual environments with lighting control in the form of digital assets. This research can provide innovation in the development of virtual music concerts.

Item Type: Thesis (Other)
Uncontrolled Keywords: Digital twin, Environment, Pencahayaan, Lighting
Subjects: T Technology > T Technology (General)
T Technology > T Technology (General) > T385 Visualization--Technique
T Technology > T Technology (General) > T57.62 Simulation
T Technology > T Technology (General) > T59.7 Human-machine systems.
T Technology > TR Photography > TR897.5 Animation (Cinematography)
Divisions: Faculty of Intelligent Electrical and Informatics Technology (ELECTICS) > Computer Engineering > 90243-(S1) Undergraduate Thesis
Depositing User: Ammal Haqi
Date Deposited: 31 Jul 2025 08:29
Last Modified: 31 Jul 2025 08:29
URI: http://repository.its.ac.id/id/eprint/124692

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