Ramadhani, Nabilah Putri (2022) Ke-Dwimatra-An Arsitektur Dalam Konteks Digital. Other thesis, Institut Teknologi Sepuluh Nopember.
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Abstract
Pengalaman ruang umumnya dirasakan manusia dalam bentuk tiga dimensi. Piksel adalah elemen terkecil pada arsitektur digital. Piksel memiliki bentuk dwimatra. Suatu hal akan disebut arsitektur ketika menghasilkan output berupa tiga dimensi nyata. Hal ini menimbulkan pertanyaan mengenai kemampuan manusia dalam menggunakan ke-dwimatra-an bentuk ini sebagai pengalaman ruang arsitektur trimatra yang menyeluruh. Metode desain yang menggunakan piksel ini dibantu oleh pendekatan proyeksi citra. Proyeksi Citra harus dilakukan antara bidang dua dimensi karena piksel yang berbentuk dwimatra. Pada proyeksi citra terdapat asal proyeksi, medium proyeksi, dan hasil proyeksi. Untuk menghadirkan dwimatra piksel ke trimatra fisik diperlukan medium berupa screen. Sehingga dilakukan eksperimen membentuk suatu kolase citra Jalan Tunjungan sebagai asal proyeksi yang kemudian dicetak pada kertas stiker dan ditempel pada kertas mika sebagai medium proyeksi kemudian ditembakkan cahaya sehingga menghasilkan proyeksi bayangan. Eksplorasi ini dilakukan secara berkali-kali dan menghasilkan beberapa proyeksi dwimatra. Hasil eksplorasinya adalah kumpulan bidang proyeksi dwimatra bertumpuk yang secara tidak langsung membentuk ruang tiga dimensional. Ketika tumpukan bidang dwimatra ditumpuk maka akan menghasikan informasi baru sebagai overlapping informasi. Hal ini sama seperti piksel, dimana ketika satu piksel digabungkan dengan piksel lainnya akan menghasilkan suatu citra yang memiliki informasi baru.
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The design background is in the form of human perception of space experience. The experience of space is generally felt by humans in three-dimensional form. Pixel is the smallest element in digital Architecture. Pixels have a two-dimensional shape. It is called architecture when it produces real three-dimensional output. This raises questions about the human capacity to use this duality of form as a comprehensive tridimensional architectural experience of space. This design method using pixels is assisted by an image projection approach. Image projection must be carried out between two-dimensional planes because pixels are two-dimensional. In the image projection there is the origin of the projection, the projection medium, and the projection result. To present the dual pixel to the physical trimarta, a medium is needed in the form of a screen. So an experiment was conducted to form a Tunjungan Street images as the origin of the projection which was then printed on sticker paper and pasted on mica paper as a projection medium and then shot light to produce a shadow projection. This exploration was carried out many times and resulted in several two-dimensional projections. Every single pixel contains any information. When one pixel is combined with other pixels it will create an image that contains new information. Exploration results are obtained when a collection of two-dimensional planes is stacked, it will produce an overlap that forms a three-dimensional geometry. When a pile of two-dimensional is stacked, it will produce new information in the form of overlapping. This is the same as pixels, where when one pixel is combined with another it will produce an image that has new information
Item Type: | Thesis (Other) |
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Uncontrolled Keywords: | Dwimatra, Geometri, Metode desain, Piksel, Proyeksi citraDesign Method, Geometry, Image Projection, Pixel, Two Dimensional |
Subjects: | N Fine Arts > NA Architecture > NA109.G7 Architecture--Conservation and restoration |
Divisions: | Faculty of Civil, Planning, and Geo Engineering (CIVPLAN) > Architecture > 23201-(S1) Undergraduate Thesis |
Depositing User: | Mr. Marsudiyana - |
Date Deposited: | 23 Sep 2025 03:46 |
Last Modified: | 23 Sep 2025 03:46 |
URI: | http://repository.its.ac.id/id/eprint/128372 |
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