Tanubrata, Vincentius (2022) Pembuatan Game Online Realtime Multiplayer Bernama Rumble King Dengan Menggunakan Photon Unity Networking 2. Other thesis, Institut Teknologi Sepuluh Nopember.
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Abstract
Dewasa ini, teknologi sudah berkembang sehingga memudahkan kita untuk bermain game multiplayer, baik itu tumbased multiplayer, maupun realtime multiplayer. Dimana pada game multiplayer ini, pemain bisa merasak:an unsur fun dalam game bersama ternan bermainnya, sehingga membuat game menjadi menyenangk:an ketika dimainkan. Maka dari itu pada pengerjaan tugas akhir ini, penulis membuat game online realtime multiplayer dengan tema Battle Topdown Shooter. Game online realtime multiplayer ini dibuat dengan menggunakan game engine Unity, Adobe Photoshop untuk pembuatan asset, disertai dengan implementasi dari Photon Unity Networking 2 (PUN2) untuk mengatur game dari sisi Networkingnya. Gameplay pada game ini memiliki 2 mode yaitu 3vs3 dan Free for All. Disertai dengan k:arakter yang masing-masing memiliki ski ll. Gameplay pada game ini berjalan secara sinkron dan juga realtime pada semua perangkat klien. Game ini dibuat dan dikembangkan dengan target perangkat mobile android. Berdasarkan basil pengujian pada perangkat android, kl ien berhasil terhubung ke photon server dan juga berhasil melakukan matchmaking untuk mempe1temukan pemain lain. Selain itu sinkronisasi data berhasil di lakukan pada perangkat dan juga tempat yang berbeda tanpa ada kendala.
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Today, technology has developed making it easier for us to play multiplayer games, be it turn-based multiplayer, or real-time multiplayer. Where in this multiplayer game, players can fee/the element of fim in the game with their play ing friends, thus making the game fim when played. Therefore, in working on this final project, the author created a realtime m.ultiplayer online game with the theme Battle Topdown Shooter. This realtime multiplayer online game was created using the Unity game engine, Adobe Photoshop Ji>r asset creation, accompanied by the implementation of Photon Unity Networking 2 (PUN2) to manage the game from the Networking side. Gameplay in this game has 2 modes, namely 3vs3 and Free for All. Accompanied by characters who each have skills. Gameplay in this game nms synchronously and in realtime on all client devices. 711.is game was created and developed with the target of android mobile devices. Based on the test results on the android device, the client successful~y connected to the photon server and also managed to make matchmaking to bring together other players. In addition. data synchronization was success.li1/ly carried out on different devices and places without any problems.
Item Type: | Thesis (Other) |
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Uncontrolled Keywords: | Game, Realtime, Multiplayer, Matc/wwking, Photo11, Game, Reultime, Multiplayer, Mutchmaking, Photon |
Subjects: | T Technology > T Technology (General) > T58.5 Information technology. IT--Auditing |
Divisions: | Faculty of Intelligent Electrical and Informatics Technology (ELECTICS) > Informatics Engineering > 55201-(S1) Undergraduate Thesis |
Depositing User: | Mr. Marsudiyana - |
Date Deposited: | 13 Oct 2025 03:39 |
Last Modified: | 13 Oct 2025 03:39 |
URI: | http://repository.its.ac.id/id/eprint/128568 |
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