Yogananda, Akhfa (2022) Studi Penerapan Teknologi Augmented Reality Berbasis Metaverse Dalam Desain Interior Kapal Studi Kasus: KM Baswara Bahari 1. Other thesis, Institut Teknologi Sepuluh Nopember.
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Abstract
Perkembangan teknologi yang sangat pesat memunculkan adanya dunia virtual yang disebut dengan metaverse. Metaverse dapat diartikan sebagai dunia virtual di mana pengguna metaverse dapat melakukan sosialisasi di dalamnya. Keberadaan metaverse sangat ditunjang oleh adanya teknologi augmneted reality. Dengan terdapatnya peluang di dunia metaverse dan pemanfaatan augmented reality maka teknologi tersebut dapat diterapkan di berbagai lingkup, terutama di dalam teknologi bidang perkapalan. Tugas Akhir ini bermaksud melakukan pembuatan model 3D hull dan interior KM Baswara Bahari 1 dalam bentuk digital augmented reality berbasis metaverse, melakukan analisa interior KM Baswara Bahari 1, dan melakukan analisa kepuasan stakeholder terkait terhadap penerapan augmented reality berbasis metaverse dalam desain kapal. Model 3D dibuat dengan menggunakan software 3D modeling dilanjutkan pembuatan model augmented reality berbasis metaverse dengan platform OVR. Analisis interior yang dilakukan adalah analisis kebutuhan ruangan, analisis ergonomis, analisis pencahayaan, analisis ventilasi udara, dan analisis estetika interior. Standar yang digunakan dalam analisis interior ini adalah MLC 2006 dan PM No. 62 Tahun 2019. Analisis kebutuhan ruangan, analisis ventilasi udara, dan analisis estetika interior yang telah dilakukan didapatkan hasil bahwa interior KM Baswara Bahari 1 memenuhi standar. Untuk analisis ergonomis dan analisis pencahayaan terdapat beberapa item yang belum sesuai standar anthropometri dan standar lux ruangan sehingga perlu dilakukan perbaikan. Analisis kepuasan stakeholder dilakukan dengan mengajak stakeholder mencoba secara langsung penerapan teknologi tersebut. Selanjutnya dilakukan pengambilan data dengan metode pengisian kuesioner oleh responden. Didapatkan sebanyak 116 responden yang terdiri dari mahasiswa, ASN, dan pegawai swasta. Berdasarkan hasil penilaian kepuasan oleh responden didapatkan rata-rata penilaian responden dengan nilai 8.03 dan tingkat kepuasan dengan rata-rata 8.04. Dilanjutkan dengan melakukan analisa statistik hasil kuesioner tersebut untuk mengetahui kepuasan responden. Untuk pengujian F dan T dengan nilai signifikasi α = 0,05. Menunjukkan hasil nilai ρ = 0,000 yang artinya terdapat pengaruh penilaian dan pemahaman responden terhadap kepuasan responden.
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The rapid development of technology has given rise to a virtual world known as the metaverse. A metaverse can be defined as a virtual world in which metaverse users can socialize in it. The existence of metaverse is strongly supported by the existence of augmented reality technology. With the opportunities in the metaverse world and the use of augmented reality, this technology can be applied in various scopes, especially in shipping technology. The purpose of this Final Project is to make a 3D model of the hull and interior of KM Baswara Bahari 1 in the form of digital augmented reality based on metaverse, analyze the interior of KM Baswara Bahari 1, and analyze stakeholder satisfaction related to the application of metaverse-based augmented reality in ship design. The 3D model is made using 3D modeling software, continued with the creation of a metaverse-based augmented reality model using the OVR platform. The interior analysis carried out is an analysis of room requirements, ergonomics analysis, lighting analysis, and air ventilation analysis. The standards used in this interior analysis are MLC 2006 and PM No. 62 of 2019. Analysis of room requirements, air ventilation analysis, and analysis of interior aesthetics that have been carried out resulted in the interior of KM Baswara Bahari 1 meeting the standards. For ergonomic analysis and lighting analysis, there are several items that are not
in accordance with anthropometric standards and room lux standards, so improvements need to be made. Stakeholder satisfaction analysis is done by inviting stakeholders to try the application of technology directly. Then the data is collected using the method of filling out the questionnaire by the respondent. 116 respondents were obtained consisting of students, civil servants, and private employees. Based on the results of the satisfaction assessment by respondents, the average respondent's assessment is 8.03 and the level of satisfaction is 8.04. Followed by a statistical analysis of the results of the questionnaire to determine respondent satisfaction. For the F-test dan T-test with a significance value of α = 0.05. Shows the results of the value of ρ = 0.000, which means that there is an influence of respondents' assessment and understanding on respondent satisfaction.
| Item Type: | Thesis (Other) |
|---|---|
| Uncontrolled Keywords: | augmented reality, metaverse, KM Baswara Bahari 1, 3D Model, interior, |
| Subjects: | V Naval Science > VM Naval architecture. Shipbuilding. Marine engineering V Naval Science > VM Naval architecture. Shipbuilding. Marine engineering > VM156 Naval architecture |
| Divisions: | Faculty of Marine Technology (MARTECH) > Naval Architecture and Shipbuilding Engineering > 36201-(S1) Undergraduate Thesis |
| Depositing User: | Mr. Marsudiyana - |
| Date Deposited: | 06 Nov 2025 05:50 |
| Last Modified: | 06 Nov 2025 05:50 |
| URI: | http://repository.its.ac.id/id/eprint/128752 |
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