Buwana, Nimas Gistari (2022) Perancangan Game Visual Novel Sebagai Media Pendukung Terapi Perilaku Kognitif (CBT) Pada Anak Penderita ADHD. Other thesis, Institut Teknologi Sepuluh Nopember.
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Abstract
ADHD atau Attention Deficit Hyperactivity Disorder merupakan suatu sindrom neuropsikiatri gangguan pemusatan perhatian (inatensi) dan hiperaktivitas atau impulsivitas yang tinggi. WHO (World Health Organization) merilis data bahwa setidaknya 5-8% anak di dunia mengalami ADHD yang tidak jarang akan berlanjut hingga anak tersebut dewasa. Jika tidak segera ditangani ADHD dapat mengganggu produktivitas dan kehidupan sosial penderita. Salah satu terapi psikososial yang dapat diberikan pada penderita ADHD adalah terapi perilaku kognitif yang biasa disingkat dengan CBT atau cognitive behavioural therapy. Dengan menggunakan game-based cognitive training, terapi akan memiliki stimulan visual sehingga mendorong penderita untuk termotivasi menyelesaikan tugas yang ada. Perancangan ini merupakan sebuah adaptasi dari Playing CBT - Therapy Board Game milik Shelly Zantkeren. Selain itu, penelitian juga menggunakan metode kualitatif dan kuantitatif. Metode kualitatif diawali dengan studi literatur dan kajian penelitian untuk mendapatkan data sekunder. Perancangan menggunakan metode Mechanics Dynamic and Aesthetics Framework sebagai panduan kerangka kerja gamifikasi dan uji play-testing untuk pengujiannya. Perancangan ini akan menghasilkan luaran berupa game untuk melatih fungsi kognitif yang dapat dipersonalisasi oleh pengguna. Game mengambil konsep storytelling dan penyelesaian dari game visual novel yang akan didukung dengan pembuatan karakter utama sehingga pengguna merasa lebih dekat dengan game tersebut.
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ADHD or Attention Deficit Hyperactivity Disorder is a neuropsychiatric syndrome of attention deficit disorder and hyperactivity or high impulsivity. WHO (World Health Organization) released data that at least 5-8% of children in the world have ADHD which often will continue until the child is an adult. If not treated immediately, ADHD can interfere with the productivity and social life of the sufferer. One of the psychosocial therapies that can be given to people with ADHD is cognitive behavioral therapy which is usually abbreviated as CBT or cognitive behavioral therapy. By using game-based cognitive training, therapy will have visual stimulants that encourage sufferers to be motivated to complete the tasks at hand. This design is an adaptation of Shelly Zantkeren's Playing CBT - Therapy Board Game. In addition, the research also uses qualitative and quantitative methods. Qualitative methods begin with literature studies and research studies to obtain secondary data. The design uses the Mechanics Dynamic and Aesthetics Framework method as a gamification framework guide and play-testing test for the test. This design will produce an output in the form of games to train cognitive functions that can be personalized by users. The game takes the concept of storytelling and completion of the visual novel game which will be supported by the creation of the main character so that users feel closer to the game.
| Item Type: | Thesis (Other) |
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| Uncontrolled Keywords: | Terapi Perilaku Kognitif, Visual Novel, Game ADHD, Cognitive Behavioral Therapy, Visual Novel |
| Subjects: | N Fine Arts > N Visual arts (General) For photography, see TR N Fine Arts > NC Drawing Design Illustration |
| Divisions: | Faculty of Creative Design and Digital Business (CREABIZ) > Visual Communication Design > 90241-(S1) Undergraduate Thesis |
| Depositing User: | Mr. Marsudiyana - |
| Date Deposited: | 02 Jan 2026 02:57 |
| Last Modified: | 02 Jan 2026 02:57 |
| URI: | http://repository.its.ac.id/id/eprint/129190 |
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