Analisis Personalisasi Gaming Room Dalam Mendukung Kenyamanan Psikologis Konten Kreator Dengan Pendekatan Self Determination Theory

Khairunnisa, Zaskia Nuryadin (2026) Analisis Personalisasi Gaming Room Dalam Mendukung Kenyamanan Psikologis Konten Kreator Dengan Pendekatan Self Determination Theory. Masters thesis, Institut Teknologi Sepuluh Nopember.

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Abstract

Penelitian ini bertujuan untuk menganalisis secara mendalam bagaimana personalisasi fisik gaming room mendukung kenyamanan psikologis konten kreator melalui pendekatan Self-Determination Theory (SDT). Penelitian ini berfokus pada eksplorasi makna di balik modifikasi ruang kerja digital-fisik dalam memenuhi tiga kebutuhan psikologis dasar, yaitu otonomi (autonomy), kompetensi (competence), dan keterkaitan (relatedness). Menggunakan metode kualitatif dengan pendekatan studi kasus, data primer dihimpun melalui wawancara mendalam (in-depth interview) dan observasi langsung terhadap tiga orang konten kreator yang memiliki dan merancang gaming room pribadi mereka secara mandiri. Hasil penelitian menunjukkan personalisasi gaming room bukan sekadar preferensi estetika atau fungsionalitas, melainkan artikulasi diri yang krusial bagi kesejahteraan mental. Kontrol penuh terhadap tata ruang, pencahayaan, dan perangkat (autonomy) signifikan mereduksi stres serta burnout akibat produksi konten. Ruang yang terpersonalisasi juga menjadi zona aman yang meningkatkan kapabilitas kreatif (competence) sekaligus memperkuat identitas diri di hadapan audiens (relatedness). Riset ini berkontribusi memperluas aplikasi SDT pada lingkungan siber-fisik dan menjadi panduan desain praktis-psikologis bagi pekerja kreatif digital.
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This study analyzes how physical gaming room personalization supports conten creator’s psychological comfort using a Self-Determination Theory (SDT) approach. It explores how digital-physical workspace modifications fulfill three basic psychological needs: autonomy, competence, and relatedness. Employing a qualitative case study, primary data were gathered through in-depth interviews and direct observations of three konten kreators who independently designed their private gaming rooms. The results indicate that gaming room personalization is not merely about aesthetics or functionality, but is a crucial form of self-articulation for mental well-being. Full control over layout, lighting, and equipment (autonomy) significantly reduces stress and burnout from content production. Furthermore, a personalized space acts as a safe zone that enhances creative capability (competence) while strengthening self-identity before an audience (relatedness). This research expands SDT applications to cyber-physical environments and serves as a practical-psychological design guide for digital creative workers.

Item Type: Thesis (Masters)
Uncontrolled Keywords: Personalisasi Gaming Room, Gaming Room Personalization, Kenyamanan Psikologis, Psychological Comfort, Self-Determination Theory
Subjects: N Fine Arts > NA Architecture > NA2750 Architectural design.
N Fine Arts > NA Architecture > NA2750.N27 Architectural design--Evaluation.
Divisions: Faculty of Creative Design and Digital Business (CREABIZ) > Interior Design > 90021-(S2) Master Thesis
Depositing User: Zaskia Nuryadin Khairunnisa
Date Deposited: 31 Jul 2026 06:28
Last Modified: 31 Jul 2026 06:28
URI: http://repository.its.ac.id/id/eprint/140559

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