Sembodo, Gantar Ihsan Tyas (2026) Redesain Interior Museum Situs Purbakala Patiayam melalui Pendekatan Taksonomik-tematik untuk Menciptakan Immersive Experience Pengunjung. Other thesis, Insitut Teknologi Sepuluh Nopember.
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Abstract
Museum Situs Purbakala Patiayam di Kabupaten Kudus memiliki potensi besar sebagai destinasi edukasi dan wisata sejarah, didukung oleh ribuan koleksi fosil dari masa Pleistosen. Namun, kondisi eksisting menunjukkan bahwa pemanfaatan potensi tersebut belum optimal, ditandai dengan keterbatasan ruang display, alur narasi pamer yang belum terstruktur, serta minimnya fasilitas interaktif yang mendukung pengalaman pengunjung. Penelitian ini bertujuan untuk merancang ulang interior dan mengembangkan fasilitas museum melalui pendekatan taksonomik-tematik guna menciptakan immersive experience bagi pengunjung. Metode yang digunakan meliputi observasi lapangan, wawancara, studi literatur, serta analisis aktivitas, sirkulasi, dan kebutuhan ruang. Hasil analisis menunjukkan perlunya perbaikan pada sistem klasifikasi koleksi, penyusunan alur narasi yang lebih runtut, peningkatan kualitas pencahayaan, serta integrasi elemen interaktif dan digital. Konsep desain yang dihasilkan menggabungkan tiga aspek utama, yaitu immersive experience (people-oriented), taksonomik-tematik (object-oriented), serta high quality & identity (museum-oriented). Implementasi konsep ini diwujudkan melalui pengelompokan koleksi berdasarkan karakteristik dan klasifikasinya dengan penyusunan narasi berdasarkan tema tertentu. Diharapkan hasil perancangan ini dapat meningkatkan kualitas pengalaman pengunjung, memperkuat fungsi edukatif museum, serta mendukung pengembangan pariwisata sejarah di Kabupaten Kudus.
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The Patiayam Prehistoric Site Museum in Kudus Regency holds significant potential as an educational and historical tourism destination, supported by thousands of fossil collections from the Pleistocene era. However, the existing condition indicates that this potential has not been fully optimized, as reflected in limited display space, unstructured exhibition narratives, and a lack of interactive facilities that enhance visitor experience. This study aims to redesign the museum interior and develop its facilities using a taxonomic-thematic approach to create an immersive visitor experience. The research methods include field observation, interviews, literature review, and analysis of activities, circulation, and spatial requirements. The findings highlight the need to improve collection classification systems, establish a more coherent narrative flow, enhance lighting quality, and integrate interactive and digital elements. The proposed design concept integrates three main aspects: immersive experience (people-oriented), taxonomic-thematic approach (object-oriented), and high quality & identity (museum-oriented). The implementation of this concept is realized through grouping collections based on their characteristics and classification with narrative arrangement based on specific themes. This redesign is expected to improve visitor experience, strengthen the museum’s educational role, and support the development of historical tourism in Kudus Regency.
| Item Type: | Thesis (Other) |
|---|---|
| Uncontrolled Keywords: | museum, patiayam, taksonomik-tematik, immersive, museum, patiayam, taxonomic-thematic, immersive |
| Subjects: | A General Works > AM Museums (General). Collectors and collecting (General) A General Works > AM Museums (General). Collectors and collecting (General) N Fine Arts > NA Architecture > NA105 Historic preservation N Fine Arts > NA Architecture > NA6695 Art museums and galleries N Fine Arts > NK Decorative arts Applied arts Decoration and ornament > NK2115 Interior decoration |
| Divisions: | Faculty of Creative Design and Digital Business (CREABIZ) > Interior Design > 90221-(S1) Undergraduate Thesis |
| Depositing User: | Gantar Ihsan Tyas Sembodo |
| Date Deposited: | 04 Aug 2026 02:56 |
| Last Modified: | 04 Aug 2026 02:56 |
| URI: | http://repository.its.ac.id/id/eprint/142842 |
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