Pandhadha, Raditya Putra Pandhadha (2026) Potensi Pemanfaatan Minecraft Sebagai Media Perencanan Partisipatif Pada Rencana Pengembangan Fasilitas Umum Sidosermo, Surabaya. Other thesis, Institut Teknologi Sepuluh Nopember.
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Abstract
Perencanaan partisipatif merupakan pendekatan yang menempatkan masyarakat sebagai bagian yang tak terpisahkan dalam proses pembangunan. Namun, pelaksanaannya di Indonesia sering menghadapi beberapa kendala, seperti adanya dominasi satu pihak, komunikasi yang tidak berjalan dua arah, keterbatasan visualisasi, dan rendahnya kualitas dialog yang membuat partisipasi hanya bersifat formalitas. Dengan perkembangan teknologi digital, jalannya partisipasi masyarakat dapat menjadi lebih interaktif dengan penggunaan media. Salah satu media yang berpotensi dimanfaatkan adalah Minecraft, yaitu permainan berbasis sandbox yang memungkinkan penggunanya untuk melakukan visualisasi ruang tiga dimensi. Penelitian ini bertujuan untuk mengidentifikasi kriteria keberhasilan proses perencanaan partisipatif serta mengukur potensi pemanfaatan Minecraft sebagai media perencanaan partisipatif pada rencana pengembangan fasilitas umum di Sidosermo, Surabaya. Penelitian menggunakan mixed methods dengan pendekatan rasionalistik. Penentuan kriteria dilakukan melalui expert judgement dengan perhitungan Content Validity Index (CVI), sedangkan pengukuran potensi Minecraft dilakukan melalui lokakarya dengan perhitungan Wilcoxon Signed Rank Test dan skor rata-rata untuk membandingkan kualitas partisipasi antara metode konvensional dan metode yang menggunakan media Minecraft. Hasil penelitian menunjukkan bahwa sebagian besar indikator keberhasilan perencanaan partisipatif dinilai valid dan dapat digunakan sebagai dasar penilaian. Penggunaan Minecraft menunjukkan peningkatan pembelajaran bersama, distribusi kekuasaan, keterbukaan informasi, kebenaran informasi, dan kebebasan berpendapat dibanding metode konvensional. Temuan ini menunjukkan Minecraft berpotensi menjadi media pendukung perencanaan partisipatif yang mampu menciptakan proses yang lebih komunikatif, kolaboratif, dan interaktif.
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Participatory planning is an approach that positions the community as an integral part of the development process. However, its implementation in Indonesia often faces obstacles, such as the dominance of a single group, a lack of two-way communication, limited visualization capabilities, and poor-quality dialogue that reduce participation to a mere formality. With the advancement of digital technology, public participation can become more interactive through the use of media. One medium with potential for this purpose is Minecraft, a sandbox-style game that allows users to visualize three-dimensional spaces. This study aims to identify criteria for successful participatory planning and to assess the potential of using Minecraft as a medium for participatory planning regarding public facility development in Sidosermo, Surabaya. The research employs a mixed-methods approach grounded in rationalism. Success criteria were established through expert judgment using the Content Validity Index (CVI), while the potential of Minecraft was evaluated through workshops using the Wilcoxon Signed-Rank Test and mean score calculations to compare the quality of participation between conventional methods and the Minecraft-based approach. The results indicate that most indicators of participatory planning success were deemed valid and suitable for use as assessment criteria. The use of Minecraft demonstrated improvements in mutual learning, power distribution, information transparency, information accuracy, and freedom of expression compared to conventional methods. These findings suggest that Minecraft has the potential to serve as a supporting medium for participatory planning, fostering a process that is more communicative, collaborative, and interactive.
| Item Type: | Thesis (Other) |
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| Uncontrolled Keywords: | Perencanaan partisipatif, Minecraft, Gamifikasi, Partisipasi digital, Participatory planning, Minecraft, Gamification, Digital participation |
| Subjects: | H Social Sciences > HT Communities. Classes. Races > HT166 City Planning--Environmental aspects |
| Divisions: | Faculty of Civil Engineering and Planning > Regional and Urban Planning > 35201-(S1) Undergraduate Thesis |
| Depositing User: | Raditya Putra Pandhadha |
| Date Deposited: | 04 Aug 2026 04:00 |
| Last Modified: | 04 Aug 2026 04:00 |
| URI: | http://repository.its.ac.id/id/eprint/142861 |
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