Perancangan Board Game Sejarah Kerajaan Nusantara

Faizah, Irma Nur (2017) Perancangan Board Game Sejarah Kerajaan Nusantara. Undergraduate thesis, Institut Teknologi Sepuluh Nopember.

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Abstract

Sejarah merupakan kejadian yang telah terjadi di masa lampau yang
banyak meninggalkan pelajaran yang berharga. Pelajaran yang dapat dipelajari
salah satunya dari sejarah kerajaan nusantara, yaitu banyak mengajarkan sikap
kepemimpinan. Pengetahuan akan sejarah yang banyak mengingatkan peristiwa
penting di masa lalu telah memudar dengan rendahnya minat untuk mempelajari
dan mengetahui tentang sejarah. Rendahnya minat anak disebabkan oleh metode
belajar yang kurang sesuai dengan karakter anak sehingga menjadikan anak tidak
tertarik untuk belajar dan media yang ada kurang merepresentasikan keseluruhan
materi.
Dalam perancangan board game ini, perancang menggunakan metode
riset kualitatif antara lain observasi, depth interview dengan guru kelas Sekolah
Dasar, serta studi literatur mendalam tentang psikologi bermain anak, kurikulum
2013, dan board game.
Hasil dari perancangan ini adalah media permainan papan edukasi yang
mengusung konsep “Retell And Remember The History”, sebuah permainan
imajinatif yang menggabungkan permainan peran dan cerita. Permainan ini
diharapkan dapat meningkatkan minat belajar siswa terhadap pelajaran sejarah
atau IPS serta menjadikan permainan ini sebagai alternatif media untuk guru dan
sekolah sebagai acuan media belajar diluar buku pendamping.
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The history is many events that have occurred in the past which left many
valuable lessons. The valuable lessons can be learned from the royal history of
the archipelago, which is teaching about attitude of leadership. Knowledge of
history that reminds many important events in the past have faded, that can be
seen from a bit of next generation who have interest to learn and know about
histor. The children have low interest caused by diminished learning method in
accordance with the character of children making the child is not interested in
learning and the existing media is less representing the whole lesson
In designing board game, designer use qualitative methods such
observation, depth interview with elementary school teachers, as well as in-depth
study of the literature on the psychology of playing children, the curriculum of
2013, and board game.
Output from this designing is a education board game that bring concept
“Retell And Remember The History”, a imaginative game that combines role play
dan stories. This game is expected to increase student interest to history lesson
and making this boardgame as an alternative for the teachers and the school as a
reference for learning beyond the companion book.

Item Type: Thesis (Undergraduate)
Additional Information: RSDP 776.7 Fai p
Uncontrolled Keywords: media pembelajaran, board game, sejarah, kerajaan nusantara, Pendidikan Dasar
Subjects: N Fine Arts > NC Drawing Design Illustration
Divisions: Faculty of Civil Engineering and Planning > Industrial Design Product > (S1) Undergraduate Thesis
Depositing User: Users 13 not found.
Date Deposited: 29 May 2017 03:25
Last Modified: 28 Dec 2017 07:59
URI: http://repository.its.ac.id/id/eprint/41394

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