Manuver Kelompok NPC Berbasis Boids

Benufinit, Yonly Adrianus (2015) Manuver Kelompok NPC Berbasis Boids. Masters thesis, Institut Teknologi Sepuluh Nopember.

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Abstract

Perkembangan teknologi game komputer sekarang ini semakin bertambah pesat. Non Player Character (NPC) sangat penting dalam pengembangan sebuah game perang berbasis Real Time Strategy (RTS). Untuk itulah sebuah NPC didesain dan diberi teknik Artificial Intelligence (AI) yang sesuai sehingga dapat melakukan rmanuver secara berkelompok disuatu medan pertempuran. Dalam penelitian ini, perancangan NPC meliputi analisa game, identifikasi perilaku NPC, dan merancang Finite State Machine (FSM) untuk NPC. FSM digunakan untuk menentukan gerak pasukan (Army) yang akan berperang melawan musuh (Enemy) yang diimplementasikan dalam Algoritma Boids, dan simulasi game menggunakan Unity 3D. Hasil penelitian menunjukan bahwa NPC dapat bermanuver secara kelompok dalam beberapa skenari, sehingga dapat diketahui skenario yang lebih kuat dalam bermanuver. =============================================================================================================== The development of technology in computer games lately is growing rapidly. Non Player Character (NPC) is required to developt a war game in the principle of Real Time Strategy (RTS). Thats why the NPC must be designed and equiped by an appropriate Artificial Intelligence (AI) technique, and they can be maneuver in groups in the battlefield. In this research, the design of NPC is consist of the analysis of the game, identification of the behavior NPC, and map out the Finite State Machine (FSM) for NPC. FSM is used to determine the troop movement (Army) who gun against the Enemy that will be implemented in Boids Algorithm, and the simulation of the game is using Unity 3D. The results showed that the NPC can maneuver in groups in some scenarios, so the most powerful scenario in maneuver can be seen.

Item Type: Thesis (Masters)
Additional Information: RTE 794.8 Ben m
Uncontrolled Keywords: Artificial Intelligence, Finite State Machine, Gerak Pasukan, Non Player Character, Real Time Strategy, Algoritma Boid
Subjects: T Technology > TK Electrical engineering. Electronics Nuclear engineering
T Technology > TK Electrical engineering. Electronics Nuclear engineering > TK5105.546 Computer algorithms
Divisions: Faculty of Industrial Technology > Electrical Engineering > (S2) Master Theses
Depositing User: Mr. Fandika aqsa
Date Deposited: 14 Jun 2017 01:33
Last Modified: 15 Jun 2017 02:17
URI: http://repository.its.ac.id/id/eprint/41643

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