Yusuf, Andi Akram (2017) Implementasi Artificial Ant Colony Algorithm (AACA) pada Pembangkit Labirin Dinamis untuk Game 2D berbasis Android ‘Ant Cave’. Undergraduate thesis, Institut Teknologi Sepuluh Nopember.
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Abstract
Bermain game itu menyenangkan, terlebih jika memilki banyak variasi, misalnya variasi item, map, atau musuh. Untuk variasi map dapat dipenuhi dengan mengimplementasikan pembangkit labirin dinamis. Pembangkitan labirin dinamis menggunakan metode Artificial Ant Colony Algorithm (AACA). Game ini diimplementasikan pada Android. Pengujian yang dilakukan ialah pengujian fungsionalitas. Hasil dari pengujian ialah AACA dapat membangkitkan labirin yang dinamis dan dengan waktu yang optimal (kurang dari 5 detik).
============================================================Playing games is fun, especially if you have many variations, such as variations of items, folders, or enemies. For map variations can be met by implementing dynamic labyrinth generator. Dynamic labyrinth generation using Artificial Ant Colony Algorithm (AACA) method. This game is implemented on Android. The test performed is functionality testing. The result of testing is that AACA can generate dynamic and optimum time (less than 5 seconds).
Item Type: | Thesis (Undergraduate) |
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Uncontrolled Keywords: | Game, Pembangkit Labirin Dinamis, Unity, Ant Colony Algorithm, Game, Dynamic Labyrinth Generator, Unity, Ant Colony Algorithm. |
Subjects: | T Technology > T Technology (General) T Technology > TK Electrical engineering. Electronics Nuclear engineering > TK5105.546 Computer algorithms |
Divisions: | Faculty of Information Technology > Informatics Engineering > 55201-(S1) Undergraduate Thesis |
Depositing User: | Andi Akram Yusuf |
Date Deposited: | 04 Oct 2017 07:53 |
Last Modified: | 06 Mar 2019 06:44 |
URI: | http://repository.its.ac.id/id/eprint/44420 |
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