Desain Boardgame Untuk Media Pembelajaran Anak Usia 9 Tahun Keatas Tentang Investasi Sejak Dini

Karunia, Kiki Rizky (2017) Desain Boardgame Untuk Media Pembelajaran Anak Usia 9 Tahun Keatas Tentang Investasi Sejak Dini. Undergraduate thesis, Institut Teknologi Sepuluh Nopember.

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Abstract

Di indonesia, kecakapan seseorang tentang keuangan sangat rendah. Prinsip dan kebiasaan seseorang memperlakukan uang seharusnya sudah tertanam sejak dini melalui manajemen diri. Ketika anak berusia 9 tahun, kemampuan otak, keaktifan, intelijen seseorang mengalami pertumbuhan yang pesat. Pada masa ini anak sudah dapat dipersiapkan untuk Investasi Sejak Dini. Cara belajar yang menyenangkan dapat diterapkan di media permainan edukatif, salah satunya adalah Board game. Di Board game, terdapat banyak nilai, pesan, dan cerita yang dapat ditanamkan sesuai dengan konsep. Di Indonesia, boardgame sudah mulai menjamur terutama di kota-kota besar.
Tujuan penelitian ini adalah merancang Board game interaktif dan atraktif tentang investasi sejak dini untuk anak berusia 9 tahun keatas. Board Game harus menyenangkan dan memiliki konten yang sesuai dengan anak.
Studi ini mengambil data dari metode obeservasi, studi literatur, affinity diagram, dan usability test. Hasil dari studi tersebut diolah untuk menentukan konsep permainan edukatif yang tepat bagi pemahaman dan ketertarikan anak.
Konsep yang diaplikasikan adalah Konsep Edukasi yang menyenangkan tentang investasi melalui permainan yang menyenangkan dan user experience yang mendukung. Harapannya anak akan mengingat pengalaman tersebut dan mengimplementasikannya ke kehidupan sehari-hari dan menjadikannya sebuah kebiasaan hingga dewasa nanti anak siap berinvestasi yang sesungguhnya.

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In Indonesia, the people ability about finance is very low. The principles
and habits of people treating money should have been starting in early age
through self-management. When the children aged 9-year-old, their brain's
ability, energetic, Intelligence have been experiencing high growth. On this
period the children already could be prepared to Investment in Early age. The
Way of Fun learning can be applied in educational games, whereas one of which
is a ‘Board Game’. In Board games, there are many values, messages, and stories
that can be implanted in the concept of board games were made. In Indonesia,
Broad Game had already started to be booming, especially in big cities.
The bjectives of this research study is designing interactive and attractive
Board games of investing in early age for children aged 9 years and older. Board
Game should be fun and have a child-appropriate content.
The concept study takes data from observation methods, literature, affinity
diagrams, and usability tested. Results of the study is processed to determine the
concept of educational games that are appropriate for the children understanding
and interesting.
In this study, a concept which is applied to fun Educational Concepts on
investment with almost zero risk with very high profits through the fun game and
supported by user experience. The hope is children will remember this experience
and implement it into everyday life and make it a habit to grow up and to be ready
to real investing

Item Type: Thesis (Undergraduate)
Uncontrolled Keywords: Investasi Sejak Dini, Edukasi, Board game
Subjects: N Fine Arts > NC Drawing Design Illustration
Divisions: Faculty of Civil Engineering and Planning > Industrial Design Product > (S1) Undergraduate Thesis
Depositing User: Kiki Rizky Karunia Rizky Karunia
Date Deposited: 07 Nov 2017 02:14
Last Modified: 05 Mar 2019 04:15
URI: http://repository.its.ac.id/id/eprint/48443

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