Permainan Simulasi “Juragan Lele” Dengan Pemodelan Finite State Machine

Pramono, Eko Puji (2020) Permainan Simulasi “Juragan Lele” Dengan Pemodelan Finite State Machine. Other thesis, Institut Teknologi Sepuluh Nopember.

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Abstract

Beternak merupakan aktivitas pengembangbiakan hewan ternak untuk mendapat keuntungan dari hewan ternak tersebut. Beternak dapat dijadikan bisnis yang menjanjikan. Salah satu hewan ternak yang menguntungkan yaitu ikan lele. Ikan lele sangat populer di kalangan warga Indonesia. Makanan yang dibuat dari ikan lele dapat ditemukan di berbagai restoran yang ada di Indonesia. Ikan lele juga merupakan hewan ternak yang mudah untuk diternakkan. Tugas Akhir ini membahas pembuatan permainan simulasi yang berjudul “Juragan Lele”. “Juragan Lele” merupakan permainan simulasi yang berfokus pada ternak ikan lele. Pemain harus melakukan aktivitas ternak ikan lele untuk mendapatkan keuntungan. Permainan ini menampilkan berbagai aktivitas beternak ikan lele mulai dari membesarkan benih ikan lele hingga menjualnya nanti. Pemain diharapkan untuk mengetahui cara beternak ikan lele. Pertama, permainan ini dirancang sesuai dengan aktivitas ternak ikan lele. Kemudian, rancangan tersebut diimplementasikan menggunakan pemodelan Finite State Machine. Terakhir, hasil pemodelan Finite State Machine diimplementasikan menggunakan aplikasi Game Maker Studio dan bahasa pemrograman Game Maker Language.
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Farming is an activity to breed livestock to get the benefits from it. Farming can be a profitable business. One of the livestock that is profitable is catfish. Catfish is popular among Indonesians. Dishes that are made from catfish can be found in various restaurant in Indonesia. Catfish is also a type of freshwater fish that is easy to farm. This final project discusses about the making of a simulation game titled “Juragan Lele”. “Juragan Lele” is a simulation game that focuses on catfish farm. Players are required to do catfish farm activities to make profit from it. This game shows some activities to farm catfish, starting from raising small catfish to selling it later. Players are expected to understand how to farm catfish.
First, the game needs to be designed according to catfish farm activities. Then, the design is implemented using Finite State Machine model. Last, Finite State Machine models are implemented using Game Maker Studio and Game Maker Language.

Item Type: Thesis (Other)
Additional Information: RSIf 794.802 22 Pra p-1 2020
Uncontrolled Keywords: Finite State Machine, Permainan Simulasi, Ternak Lele
Subjects: T Technology > T Technology (General) > T58.5 Information technology. IT--Auditing
Divisions: Faculty of Intelligent Electrical and Informatics Technology (ELECTICS) > Informatics Engineering > 55201-(S1) Undergraduate Thesis
Depositing User: Pramono Eko Puji
Date Deposited: 04 Mar 2024 07:47
Last Modified: 04 Mar 2024 07:47
URI: http://repository.its.ac.id/id/eprint/74006

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