Desain Interior Museum Surabaya Siola Dengan Konsep Digital Interaktif Bernuansa Surabaya Modern

Bastiar, Ainul (2020) Desain Interior Museum Surabaya Siola Dengan Konsep Digital Interaktif Bernuansa Surabaya Modern. Undergraduate thesis, Institut Teknologi Sepuluh Nopember.

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Abstract

Museum Surabaya merupakan tempat menyimpan dan merawat koleksi benda-benda seni dan benda-benda bersejarah Kota Surabaya. Seiring dengan perkembangan jaman, museum mulai berkurang daya tariknya. Generasi milenial lebih tertarik mengunjungi tempat yang terkesan modern. Untuk mengubah citra dan menambah daya tarik generasi milenial, pengelola Museum Surabaya berencana mengembangkan kualitas museum. Dilansir dari beberapa sumber, generasi milenial memiliki karakteristik lebih menyukai hal yang instan dan mengikuti perkembangan teknologi. Tugas akhir ini bertujuan untuk menghasilkan rancangan desain museum Surabaya yang interaktif dan menarik sehingga informasi dapat tersampaikan dengan baik. Metode perancangan yang digunakan oleh penulis adalah dimulai dari metode pengumpulan data melalui observasi, wawancara, kuesioner dan studi dokumentasi. Selanjutnya menganalisis permasalahan museum dan melakukan perancangan dengan mencari ide dari ikon-ikon Surabaya lalu ditransformasikan ke dalam desain. Berdasarkan metodologi dan analisis yang telah dilakukan terhadap objek desain, diperoleh konsep perancangan desain interio Museum Surabaya yaitu Digital Interaktif Bernuansa Surabaya Modern. Aplikasi dari konsep digital interaktif dengan memanfaatkan kemajuan teknologi seperti Augmented Reality (AR), Interactive Projection Room dan Directory Interactive. Diharapkan museum lebih sering dikunjungi oleh masyarakat khususnya generasi milenial. Kenyamanan dalam rekreasi dan edukasi dengan konsep museum yang mengikuti perkembangan jaman.================================================================================================================== Surabaya Museum is repository dan treat art objects and istorical objects of Surabaya. Along with changing times, the museum began to decrease its appeal. Millennials are more interested in place that seem modern. To change the image and increase the appeal of millennials generation,the Surabaya Museum management plans to develop museum quality. Reporting from several sources, millennials generation has the characteristics of preferring to be instant and keep up with technological developments. This final project purpose to create an interactive and interesting of Surabaya museum so the information easy to understand. Design of object used method by author starts from the method of collecting data through observation, interviews, questionnaires and documentation study. Next, analyzing the museum and designing by looking for ideas from Surabaya icons then transformed into a design. Based on methodology and analysist done towards the design object, it is obtained an overall planning the interior design of Surabaya Museum is obtained, namely Interactive Digital of Modern Surabaya. Application of interactive digital concepts by utilizing technologies such as Augmented Reality (AR), Interactive Projection Room and Interactive Directories. The museum is expected will be visited more often by millennials generation. Comfortable vacation and education with the concept of a museum that follows the times.

Item Type: Thesis (Undergraduate)
Uncontrolled Keywords: Museum, Modern, Milenial, Augmented Reality (AR), Interactive Projection Room, Directory Interaktive, Digital
Subjects: A General Works > AM Museums (General). Collectors and collecting (General)
A General Works > AM Museums (General). Collectors and collecting (General)

D History General and Old World > D History (General) > D204 Modern History
Divisions: Faculty of Creative Design and Digital Business (CREABIZ) > Interior Design > 90221-(S1) Undergraduate Thesis
Depositing User: Ainul Bastiar
Date Deposited: 24 Aug 2020 02:51
Last Modified: 24 Aug 2020 02:51
URI: http://repository.its.ac.id/id/eprint/79301

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