Scale And Thrill: Pemanfaatan Skala dan Bangunan Pabrik Sebagai Penyokong Sensasi dan Atmosfir Taman Hiburan

Ihsan, Muhammad (2020) Scale And Thrill: Pemanfaatan Skala dan Bangunan Pabrik Sebagai Penyokong Sensasi dan Atmosfir Taman Hiburan. Other thesis, Institut Teknologi Sepuluh Nopember.

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Abstract

Manusia terlahir sebagai tubuh korporeal, hidup, dan akan benar-benar hidup setelah mengenal kata-kata. Setelah mengenal bahasa, manusia merangkai narasi hidup yang dimaknai sebagai tubuh sosial (Damm 2011). Memahami kematian dapat mengindividuasi manusia untuk hidup dengan tujuannya masing-masing.
Ketidaktahuan manusia akan proses kematian menjadi sebuah tanya, dan kematian menjadi hal yang paling ditakuti. Posibilitas akan kecelakaan yang terdapat pada aktivitas di lingkungan pabrik membuat segala kegiatan di pabrik membutuhkan perhatian keselamatan. Sehingga pabrik merupakan salah satu tempat dimana manusia akan sangat was-was berada disana.
Lingkungan pabrik digunakan sebagai latar dari program baru yang disisipkan. Merancang sebuah wahana pada amusement park juga didasari oleh melawan rasa takut (fear) dan mendapatkan sensasi tertentu (thrill). Sehingga elemen dari pabrik yang dipinjam yaitu pergerakan manusianya yang melakukan kegiatan-kegiatan yang membutuhkan perhatian keselamatan.
Konsep dari amusement park pada perancangan ini memiliki arahan untuk menempatkan manusia pada posisi berbahaya (putting people in danger). Pengolahan pergerakan manusia diperhatikan dalam mencapai konsep tersebut.
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Every human on earth were born as a physical body and live, and will be live truly after they’re exposed with words. Humas will have their own narrative self which will be called as social body (Damm 2011). Understanding that death really exist could also individuate human to live for their selves.
Death has been always being a question to us as a human, making death is something that we always avoid. The possibility of accidents that could happen in high risk activities at the factory give rise to what we call as safety standard. With the fact of those possibilities, factory is always a place that people always be allerted since then.
Factory building is used as a sapce where the new program is inserted. Designing an amusement park rides are always based on human fear to get thrilled. With that being said, human movements on gigantic scale of factory buildings is used to boost the thrill that designer tres to achieve.
The concept of this theme park is to put people in danger or their biggest fear so they’ll really feel that they are alive. Processing the formal aspect of the existing site by crossing it with rides should be done really carefully so the integrity of the old with the new one could be also constructed.

Item Type: Thesis (Other)
Subjects: N Fine Arts > NA Architecture
Divisions: Faculty of Civil, Planning, and Geo Engineering (CIVPLAN) > Architecture > 23201-(S1) Undergraduate Thesis
Depositing User: Muhammad Ihsan
Date Deposited: 23 Aug 2020 06:14
Last Modified: 04 Nov 2023 13:30
URI: http://repository.its.ac.id/id/eprint/80502

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