Pembuatan Modul Ajar Digital pada Pembelajaran di Sekolah Menengah Pertama dengan Menggunakan Metode Design Thinking

Hanifah, Kamilatu Qurrotu'aini (2023) Pembuatan Modul Ajar Digital pada Pembelajaran di Sekolah Menengah Pertama dengan Menggunakan Metode Design Thinking. Other thesis, Institut Teknologi Sepuluh Nopember.

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Abstract

Berdasarkan Permendikbud Nomor 15 Tahun 2018 Pasal 3 Ayat 1, banyak beban tanggung jawab yang dikerjakan guru, di antaranya menyediakan media pembelajaran yang tepat dan melakukan penilaian. Di sisi lain, teknologi semakin berkembang. Telah tersedia berbagai materi, media pembelajaran, modul ajar, dan platform yang dapat dimanfaatkan dalam melaksanakan pembelajaran. Namun, Rencana Pembelajaran (RP) yang dibuat sulit diimplementasikan dalam pembelajaran. Diperlukan modul ajar digital yang disesuaikan RP agar guru dapat menjalankan pembelajaran sesuai RP dengan sistematis. Dalam mewujudkan modul ajar digital, diterapkan Design Thinking untuk memahami kesulitan guru melaksanakan pembelajaran sesuai dengan RP serta memberikan solusi yang tepat. Proses diawali dengan empathize yaitu wawancara validasi kesulitan pengguna utama, menentukan persona, dan membuat empathy map. Fase define menganalisis hasil fase empathize menggunakan user journey map dan kesulitan diprioritisasi dengan matriks effort-to-impact. Solusi dirumuskan, ditentukan proporsi nilai, serta dianalisis spesifikasinya di fase ideate. Solusi diwujudkan pada fase prototype dan diuji dengan A/B testing untuk mendapatkan feedback dari pengguna. Hasil yang didapatkan adalah profil beachhead A, enam kesulitan pengguna, persona, dan empathy map yang memetakan empat emosi persona yaitu do, say, feel, dan think. Kesulitan tersebut digambarkan dalam user journey map dan diprioritisasikan dengan matriks effort-to-impact. Dirumuskan enam solusi dengan proporsi nilai dan spesifikasinya. Solusi diwujudkan dalam bentuk prototype modul ajar digital dengan platform NEARPOD dan game edukasi. Pengujian prototype modul ajar digital terhadap dua kelompok menghasilkan tiga feedback yang menandakan kesulitan telah tersolusikan dan enam feedback yang menandakan munculnya kesulitan baru yang dijadikan sebagai potensi pengembangan modul ajar digital.
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Based on Permendikbud Number 15 of 2018 Article 3 Paragraph 1, teachers carry a lot of responsibility, including providing appropriate learning media and conducting assessments. On the other hand, technology is growing. Various materials, learning media, teaching modules, and platforms are available that can be utilized in carrying out learning. However, lesson plan (LP) that made is difficult to implement in learning. Digital teaching module that is adjusted to LP is needed so that teacher can carry out learning according to LP in a systematic manner. In realizing digital teaching modules, Design Thinking is applied to understand difficulties teachers carry out learning according to LP and provide right solution. Process begins with empathizing, interviewing to validating difficulties of main users, determining persona, and creating empathy map. Define phase analyzes results of empathize phase using user journey map and difficulties are prioritized using effort-to-impact matrix. Solutions are formulated, value proportions are determined, and specifications are analyzed in ideate phase. Solutions are realized in prototype phase and tested with A/B testing to get feedback from users. The results obtained are beachhead A's profile, six user difficulties, personas, and empathy map that maps four emotions of persona, do, say, feel, and think. These difficulties are described in user journey map and prioritized using effort-to-impact matrix. Six solutions are formulated with proportion of values and specifications. Solution is realized in form of a digital teaching module prototype with NEARPOD platform and educational games. Testing digital teaching module prototype on two groups has resulted three feedbacks indicating that difficulties had been resolved and six feedbacks indicating the emergence of new difficulties which were used as potential development of digital teaching module.

Item Type: Thesis (Other)
Uncontrolled Keywords: Modul Ajar Digital, Pembelajaran, Rencana Pembelajaran, Design Thinking, Digital Teaching Module, Learning, Learning Plan, Design Thinking
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education > LB1044.87 Internet in education (e-learning). Virtual reality in education.
L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools
T Technology > T Technology (General) > T58.6 Management information systems
Divisions: Faculty of Intelligent Electrical and Informatics Technology (ELECTICS) > Information System > 57201-(S1) Undergraduate Thesis
Depositing User: KAMILATU QURROTU'AINI HANIFAH
Date Deposited: 11 Feb 2023 08:01
Last Modified: 11 Feb 2023 08:01
URI: http://repository.its.ac.id/id/eprint/96714

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