Komposisi Cahaya Dinamis Menggunakan Canny Edge Detection, Contour Finding Dan Unity Light Renderer Pada Augmented Reality

Rizki, Yoze (2014) Komposisi Cahaya Dinamis Menggunakan Canny Edge Detection, Contour Finding Dan Unity Light Renderer Pada Augmented Reality. Masters thesis, Institut Teknologi Sepuluh Nopember.

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Abstract

Dalam Augmented Reality, Faktor pencahayaan obyek menjadi hal perlu
diperhatikan. Sistem pencahayaan obyek yang selama ini diatur secara manual
dari editor dianggap kurang realistis. Sistem pencahayaan yang dinamis
dibutuhkan untuk membuat sebuah aplikasi Augmented Reality yang realistis.
Penelitian ini dibuat dengan tujuan meningkatkan nilai realistis pada
sebuah obyek dimensi tiga pada sebuah sistem Augmented Reality melalui sistem
komposisi pencahayaan dinamis.
Dengan adanya sistem pencahayaan dinamis, cahaya pada obyek AR
mampu dibangkitkan pada posisi dan warna cahaya yang sesuai dengan sumber
cahaya pada lingkungan nyata. Yang pada penerapannya dapat digabungkan
dengan sistem Augmented Reality.
Posisi sumber cahaya yang telah dirancang, hasil percobaan 1 sampai
dengan percobaan 4 didapatkan hasil rata rata persentase 92.10% dari posisi
sebenarnya. Dari hasil percobaan warna, didapatkan hasil persentase kemiripan
warna cahaya hasil dibandingkan dengan warna cahaya sumber adalah 66.66%.
Hal ini disebabkan pantulan cahaya pada kertas marker yang bernilai keabuan
tinggi (> 180) dan sumber cahaya lain sehingga mempengaruhi hasil cahaya yang
dibangkitkan oleh game engine Unity3D pada simulasi.

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In Augmented Reality, Object lighting factor being a northworthy issue. So
far, object lighting system which set in editor that have been set manually from
the editors considered less realistic. Dynamic lighting system needed to create a
realistic Augmented Reality application.
This research was made with the aim of increasing the realistic value on a
three-dimensional object in an Augmented Reality system through dynamic
lighting composition system.
With the dynamic lighting system, the light on the object at the position of
the AR is able to generated and the color of the light to suit the light source on a
real environment that on the implementation can be combined with augmented
reality system.
Lighting factor becomes the object of concern. The lighting system objects
that have been set manually from the editors considered less realistic. Dynamic
lighting system needed to create a realistic Augmented Reality applications. This
research was made with the aim of increasing the realistic value on the a threedimensional
object on the an Augmented Reality system through dynamic lighting
composition systems. With the dynamic lighting system, the light on the the
object on the the position of the AR is able to generated and the color of the light
to suit the light source on the a real environment. That on the implementation can
be combined with augmented reality systems.
In the experiment of the light source position that has been designed, the
results of experiment 1 to 4 obtained an average percentage of 92.10% of the
actual position. And as a result of the light source color experiment, it was found
that the percentage similarity of on the simulated light color compared to the color
of the light source is 66.66%. This is due to the reflection of light on the gray
paper valuable marker of high (> 180) and other light source thus affecting the
results of the light generated by on the simulation game engine Unity3D.

Item Type: Thesis (Masters)
Additional Information: RTE 006.6 Riz k
Uncontrolled Keywords: Komposisi Cahaya; RGB; Canny; Augmented Reality; Light Composition
Subjects: T Technology > TK Electrical engineering. Electronics Nuclear engineering
Divisions: Faculty of Industrial Technology > Electrical Engineering > 20101-(S2) Master Thesis
Depositing User: Anis Wulandari
Date Deposited: 31 May 2017 02:57
Last Modified: 27 Dec 2017 02:55
URI: http://repository.its.ac.id/id/eprint/41441

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