Implementasi Augmented Reality untuk Visualisasi Desain Rumah Menggunakan Citra Denah

Auliaramadani, Muhammad (2020) Implementasi Augmented Reality untuk Visualisasi Desain Rumah Menggunakan Citra Denah. Undergraduate thesis, Institut Teknologi Sepuluh Nopember.

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Abstract

Smartphone saat ini sudah mendukung fitur augmented reality. Augmented reality mampu menampilkan objek virtual ke dalam dunia nyata. Fitur pada smartphone tersebut tentunya dapat dimanfaatkan dalam bidang pendidikan dan bisnis bagi masyarakat umum dan mahasiswa, khususnya yang mempelajari bidang arsitektur. Dengan teknologi augmented reality, sebuah citra denah dapat dipindai menggunakan kamera dan kemudian divisualisasikan dengan model 3 dimensi secara langsung. Untuk bisa memvisualisasikan citra denah dengan augmented reality, aplikasi memindai citra denah yang dikirimkan dari smartphone menggunakan algoritma pengenalan titik sudut dan dinding berbasis deep learning dan integer programming. Hasil pengenalan titik sudut dan dinding yang berupa vektor kemudian dikirimkan kembali ke smartphone untuk dibangun model 3 dimensinya menggunakan Unity 3D. Model 3 dimensi kemudian ditampilkan di atas marker citra denah menggunakan Vuforia. Berdasarkan hasil pengujian, objek 3 dimensi telah dibangun sesuai dengan denah yang diberikan dengan cukup akurat. Model 3 dimensi yang berhasil dibangun dapat digunakan untuk mendapatkan sudut pandang baru dari sebuah denah. ====================================================== Smartphones currently supports the augmented reality feature. Augmented reality is capable of displaying virtual objects into the real world. Thsee features are recommended for use in education and business for the general public and students who studies architecture. With AR technology, a floorplan can be scanned using a camera and then visualized with a direct 3-dimensional model. To visualize floor plans with augmented reality, the application firstly scans the floor plan images sent from the smartphone using a deep learning and integer programming-based corner and wall recognition algorithm. The results of the recognition of corner points and walls in the form of vectors are sent back to the smartphone to build a 3-dimensional model using Unity 3D. The 3-dimensional model is then added over the floor plan image marker using Vuforia. Based on the test results, 3-dimensional models have been built in accordance with the provided floorplan with moderate accuracy. The 3-dimensional model that was successfully built can then be used to get a new perspective of the floorplan

Item Type: Thesis (Undergraduate)
Uncontrolled Keywords: Augmented Reality, Visualisasi Denah, Pengenalan Gambar, Floorplan Visualization, Image Recognition
Subjects: Q Science > QA Mathematics > QA76 Computer software
Q Science > QA Mathematics > QA76.754 Software architecture. Computer software
Q Science > QA Mathematics > QA76.9 Computer algorithms. Virtual Reality. Computer simulation.
Divisions: Faculty of Information Technology > Informatics Engineering > 55201-(S1) Undergraduate Thesis
Depositing User: Muhammad Auliaramadani
Date Deposited: 27 Aug 2020 01:00
Last Modified: 27 Aug 2020 01:00
URI: https://repository.its.ac.id/id/eprint/78198

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