Designing And Developing A Choose-Your-Own Adventure Video Game Based On Mental Illness To Elicit Empathy In Players Using Self-Expression

Pranitadevi, Nyssa Putri (2021) Designing And Developing A Choose-Your-Own Adventure Video Game Based On Mental Illness To Elicit Empathy In Players Using Self-Expression. Undergraduate thesis, Institut Teknologi Sepuluh Nopember.

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Individuals have been using different types of platforms to share personal stories, the most common media are music and literature. The video game industry has rapidly expanded over the last four decades. Driven by digital distribution, the concept of independent video game development has spawned an “indie” movement. This phenomenon causes game developers to create games based on their real life experience as a form of self-expression, using video games as a media to tell a story.
To establish the results that are accurate to the existing data around this phenomenon, both qualitative and quantitative methods were applied in this research. The qualitative method consists of literature reviews, interviews conducted in association with specialists and those experienced with mental illness, the waterfall methodology for the in-depth game design and experimental research. The quantitative method consists of creating a survey in a form of questionnaires, and user testing. These research methods were used to determine the technical reference in developing a video game most suitable to carry this topic.
The output of this research was to design characters inspired by different types of mental illness without romanticizing the topic, but to make characterized manifestations and create a story based on the author’s experience coping with mental illness with references from other individuals struggling with the same problem to make a universal story and visualization and develop an indie game based on self-expression and visualization struggling with common mental illnesses diagnosed with the primary goal of telling a story through video game as the platform with the goal for players to empathize with the severity of struggling with mental illness on a daily basis by integrating insights from developmental, positive, and social psychology, as well as media psychology to support that playing video games fosters real-world benefits. The author’s hope is to provide strong enough evidence and a theoretical rationale to develop a game focusing on mental health.

Item Type: Thesis (Undergraduate)
Uncontrolled Keywords: indie game development, story-driven video games, mental illness, mental health, empathy
Subjects: N Fine Arts > NC Drawing Design Illustration
Divisions: Faculty of Creative Design and Digital Business (CREABIZ) > Visual Communication Design > 90241-(S1) Undergraduate Thesis
Depositing User: Nyssa Putri Pranitadevi
Date Deposited: 11 Mar 2021 03:15
Last Modified: 11 Mar 2021 03:15

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