Perancangan Mobile Game Bertema Satwa Endemik Indonesia Untuk Usia 7-12 Tahun

Silitonga, Richardo Hamonangan Reford (2021) Perancangan Mobile Game Bertema Satwa Endemik Indonesia Untuk Usia 7-12 Tahun. Undergraduate thesis, Institut Teknologi Sepuluh Nopember.

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Abstract

Industri mobile game di Indonesia sekarang mengalami kemajuan yang pesat. Tidak hanya itu, sesuai dengan perkembangan jaman fungsi game juga sudah berubah. Game tidak hanya sebagai hiburan namun dapat digunakan sebagai media penyampaian/edukasi. Tetapi saat ini fungsi game sebagai media edukasi mengenai pengenalan hewan endemic Indonesia belum dimanfaatkan dengan baik. Hal ini dapat dilihat dari belum adanya upaya organisai Profauna dalam menyampaikan edukasi mengenai pengenalan satwa endemic Indonesia melalui media mobile game. Padahal pengajaran edukasi mengenai satwa endemic dan lingkungan secara langsung kepada anak-anak saat ini sedang terganggu karena pandemic Covid-19.
Perancangan game ini bertujuan sebagai media entertaintment sekaligus edukasi berupa pengenalan keanekaragaman satwa endemik Indonesia. Proses perancangan ini dilakukan dengan menggunakan beberapa metode penelitian. Dimulai dari tahap pengumpulan data dengan melakukan studi literatur, kuesioner target pasar, wawancara dengan stakeholder, serta membandingkan konten yang dimiliki dengan komparator. Dari data yang diperoleh, penulis melakukan identifikasi masalah yang kemudian akan dianalisis untuk menentukan desain game yang tepat. Terakhir penulis mengambil keputusan dan dilanjutkan dengan studi eksperimental, melakukan depth Interview untuk merevisi proses sebelumnya dan proses evaluasi sehingga menghasilkan desain yang ideal.
Pengenalan satwa endemik melalui media mobile game yang saat ini sedang berkembang pesat bisa menjadi alternative sebagai media edukasi untuk meningkatkan kesadaran anak-anak dalam mengenal dan peduli terhadap hewan endemic Indonesia. Konsep gameplay bertema pengenalan hewan endemic Indonesia yang dikemas dengan gameplay sederhana bergenre endless running yang ditambah dengan quiz trivia dan illustrasi yang sesuai dengan anak-anak. Melalui game digital berupa mobile game diharapkan anak dapat peduli, tertarik, sadar tentang satwa endemik Indonesia dengan permainan tanya jawab mengenai hewan Endemik Indonesia.
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The mobile game industry in Indonesia is now experiencing rapid progress. Not only that, according to the times the game function has also changed. Games are not only for entertainment but can be used as a medium of delivery / education. But at this time the function of the game as an educational medium regarding the introduction of endemic Indonesian animals has not been utilized properly. This can be seen from the absence of any efforts by the Profauna organization in delivering education about the introduction of endemic Indonesian animals through the media of mobile games. Even though teaching education about endemic animals and the environment directly to children is currently being disrupted due to the Covid-19 pandemic.
The design of this game is intended as a medium for entertainment as well as education in the form of an introduction to the diversity of endemic Indonesian animals. The design process is carried out using several research methods. Starting from the data collection stage by conducting literature studies, target market questionnaires, interviews with stakeholders, and comparing the content owned by comparators. From the data obtained, the authors identify the problem which will then be analyzed to determine the right game design. Finally, the writer made a decision and continued with an experimental study, conducted a depth interview to revise the previous process and the evaluation process so as to produce an ideal design.
The introduction of endemic animals through mobile game media which is currently growing rapidly can be an alternative as an educational medium to increase children's awareness in knowing and caring about Indonesian endemic animals. A gameplay concept with the theme of introducing Indonesian endemic animals which is packed with simple gameplay in the genre of endless running coupled with trivia quizzes and illustrations suitable for children. Through digital games in the form of mobile games, it is hoped that children can care, be interested, and aware of endemic Indonesian animals with question and answer games about endemic Indonesian animals.

Item Type: Thesis (Undergraduate)
Uncontrolled Keywords: mobile game, hewan endemik Indonesia, anak-anak, Mobile games, Indonesian Endemic animals, Children
Subjects: G Geography. Anthropology. Recreation > GV Recreation Leisure > GV1469.15 Mobile games.
Divisions: Faculty of Creative Design and Digital Business (CREABIZ) > Product Design > 90231-(S1) Undergraduate Thesis
Depositing User: Richardo Hamonangan Reford Silitonga
Date Deposited: 01 Sep 2021 01:08
Last Modified: 01 Sep 2021 01:08
URI: http://repository.its.ac.id/id/eprint/90987

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