Laporan Kerja Praktek di Bangkit Academy

Syalsabila, Annisa (2021) Laporan Kerja Praktek di Bangkit Academy. Project Report. [s.n.], [s.l.]. (Unpublished)

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Abstract

Salah satu program Kampus Merdeka adalah Bangkit Academy. Ditjen Dikti, bersama pelaku industri teknologi yaitu, Google, Gojek, Tokopedia, dan Traveloka bekerjasama menyelenggarakan program Bangun Kualitas Manusia Indonesia (Bangkit). Program ini ditawarkan kepada mahasiswa di seluruh perguruan tinggi Indonesia untuk mendapatkan kompetensi di bidang Machine Learning, Mobile Programming, dan Cloud computing. Pada akhir program ini, seluruh peserta diberikan penugasan akhir, yaitu Capstone Project. Tugas akhir tersebut membagi peserta menjadi kelompok-kelompok yang terdiri dari enam orang, dimana setiap dua orang anggota kelompok berasal dari tiga learning path yang berbeda (Mobile Programming, Machine Learning, dan Cloud computing). Pada tugas ini, peserta ditantang untuk membuat aplikasi berbasis android yang menyelesaikan masalah-masalah riil dengan tema tertentu. Aplikasi yang di rancang oleh penulis dan tim tercetus dari kebiasaan masyarakat khususnya kalangan muda untuk merencanakan perjalanan liburan. Aplikasi tersebut dinamakan “GetLoc : Get Location”, yang merupakan aplikasi berbasis android yang berfungsi untuk merekomendasikan tempat-tempat wisata. ===================================================================================================== One of the Merdeka Campus programs is Bangkit Academy. The Directorate General of Higher Education, together with Google, Gojek, Tokopedia, and Traveloka held the Build Indonesian Human Quality (Bangkit) program. This program is offered to students in all Indonesian universities to gain competence in the fields of Machine Learning, Mobile Programming, and Cloud computing. At the end of this program, all participants were given a final assignment, namely the Capstone Project. The final project divided the participants into groups of six people, where every two group members came from three learning paths (Mobile Programming, Machine Learning, and Cloud computing). In this task, participants are challenged to create an android-based application that solves real problems with certain themes. The application, which was designed by the author and the team, was born from the habits of the people, especially young people, to plan vacation trips. The application is "GetLoc: Get Location", which is an Android-based application that functions to recommend tourist attractions.

Item Type: Monograph (Project Report)
Uncontrolled Keywords: Bangkit, GetLoc, Android, Capstone Project, Cloud, Machine Learning
Subjects: Q Science > Q Science (General) > Q325.5 Machine learning.
Q Science > QA Mathematics > QA76.585 Cloud computing. Mobile computing.
Q Science > QA Mathematics > QA76.774.A53 Android
Divisions: Faculty of Science and Data Analytics (SCIENTICS) > Statistics > 49201-(S1) Undergraduate Thesis
Depositing User: Annisa Syalsabila
Date Deposited: 31 Dec 2021 07:36
Last Modified: 31 Dec 2021 07:36
URI: https://repository.its.ac.id/id/eprint/92150

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