Perancangan Karakter Game Mobile “Garudayana Saga : Ashura Hunter” Dengan Gaya Gambar Manga Super-Deformed Bertema Fantasi Etnik

Ayudhanarta, Eva (2014) Perancangan Karakter Game Mobile “Garudayana Saga : Ashura Hunter” Dengan Gaya Gambar Manga Super-Deformed Bertema Fantasi Etnik. Undergraduate thesis, Institut Teknologi Sepuluh Nopember.

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Abstract

Garudayana adalah komik berlatar belakang pewayangan Indonesia
karangan Is Yuniarto, diterbitkan pada tahun 2009, ditujukan kepada pembaca
remaja. Terdapat jeda waktu hingga beberapa tahun di setiap jilidnya dan
akhirnya berganti penerbit kemudian diterbitkan kembali tahun 2013, berubah
judul menjadi “Garudayana Saga”. Selang waktu tersebut mengakibatkan
bergesernya usia pembaca sehingga perlu adanya media baru untuk menarik
penggemar lama dan penggemar baru.
Perancangan ini adalah wujud harapan penulis agar komik Indonesia
yang memiliki nilai budaya seperti “Garudayana Saga” dapat dilestarikan. Game
digunakan sebagai alternatif untuk menghadirkan cerita pada target pasar
modern. Komponen penting dalam game tersebut adalah karakter sebagai
penghubung cerita antar media, sehingga dibutuhkan desain karakter dan cerita
yang representatif bagi “Garudayana Saga” dalam media game.
Hasil akhir perancangan ini selain merancang sebuah game juga
menciptakan desain karakter Garudayana Saga : Asura Hunter dengan
Gatotkaca sebagai tokoh utamanya yang menggunakan gaya gambar manga
super-deformed, sehingga lebih optimal untuk dikelola dalam bentuk game
mobile dan diharapkan dapat menumbuhkan rasa penasaran akan kisah
Garudayana Saga dengan sudut pandang tokoh utama dan timeline berbeda
yang belum mereka ketahui.

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Garudayana is an Indonesian wayang comic by Is Yuniarto, it has been
published on 2009, that was targeted for teenager market. There was some
delay roughly a year between each volumes before it finally migrate to another
publisher and afterwards republished on 2013, changing its name to
“Garudayana Saga”. These delay causing a shift on its reader age, therefore it
needs a new media to attract its long timed fans and new readers.
This thesis is the embodiment of the author’s hope, so that Indonesian
comics that has similar ethnical value as “Garudayana Saga” can be preserved.
Game was used as an alternative medium to presenting story for todays market.
The most important component for game is the character, as a bridge between
transmedia, so that representative character design and compelling story is
needed for “Garudayana Saga” game.
The final result for this thesis is not only to design a game but also to
create character designs for Garudayana Saga : Asura Hunter with Gatotkaca as
its main character which using manga super-deformed art style, so it can be
optimized to develop for mobile game. With the new storyline and different
vantage point, it is expected to emerge people attractiveness towards
Garudayana Saga fans.

Item Type: Thesis (Undergraduate)
Additional Information: RSDP 794.815 269 Ayu p
Uncontrolled Keywords: Game; Karakter; Garudayana; Wayang; Manga; Fantasi; Game; Character; Fantasy
Subjects: G Geography. Anthropology. Recreation > GV Recreation Leisure > GV1469.2 Computer games
Divisions: Faculty of Civil Engineering and Planning > Industrial Design Product > (S1) Undergraduate Thesis
Depositing User: Anis Wulandari
Date Deposited: 18 May 2017 05:54
Last Modified: 27 Dec 2017 02:07
URI: http://repository.its.ac.id/id/eprint/41314

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