Setya, Muhammad Arsandi (2024) Perancangan Integrated Training Facilities (ITF) E-Sports Center. Other thesis, Institut Teknologi Sepuluh Nopember.
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Abstract
Meluasnya pandemic fatigue yang menyebabkan kurangnya minat masyarakat akan kebutuhan aktivitas olahraga, sehingga olahraga yang dapat menjadi jawaban kurangnnya minat tersebut adalah elektronik sports atau esports. Seiring berkembangnya waktu, fasilitas yang terdapat untuk mengakomodasi berjalannya esports ini justru tersendat meskipun antusias masyarakat semakin meningkat, oleh karena itu kurangnya fasilitas dalam industri esports yang ada di Indonesia, menjadi issue yang diangkat. Oleh karena itu dibutuhkan sebuah sarana untuk mengakomodasi keragaman kebutuhan ruang esports yang ada dapat diorganisir menjadi sebuah bangunan yang dapat mengkomodasi keseluruhan fungsi yang beragam dengan diiringi lifestyle user yang baru secara universal, baik dari tempat latihan dan kompetisi pro player, area kantor untuk tim content creator dan marketing, ruangan latihan dan turnamen dari masing-masing divisi game, hingga tempat santai. Dengan pendekatan prinsip arsitektur Metafora, perancangan Integrated Training Facilities (ITF) dirancang dengan berlandaskan metode Architecture Programming yang bertujuan agar konsep perancangan sejalan dengan goals yang ingin dicapai dari rancangan.
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The widespread pandemic fatigue that causes a lack of public demand for sports activities so that the sports that can be the answer to the lack of demand for it are electronic sports or esports. Over time, the facilities available to accommodate the running of esports have actually stalled even though the enthusiasm of the community is increasing, therefore the lack of facilities in the esports industry in Indonesia, has become an issue raised. Therefore, a means is needed to accommodate the diversity of existing esports space needs can be organized into a building that can accommodate a whole variety of functions accompanied by a universally new user lifestyle, both from training grounds and pro player competitions, office areas for content creator teams and marketing, practice rooms and tournaments from each game division, to a relaxing place. With the approach of metaphor architecture principles, the design of Integrated Training Facilities (ITF) is designed based on the Architecture Programming method which aims to make the design concept in line with the goals to be achieved from the design.
Item Type: | Thesis (Other) |
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Uncontrolled Keywords: | Architecture Programming, E-sports, Fasilitas, Facilities, Integrated Training Facilities, Pandemic Fatigue. |
Subjects: | T Technology > TH Building construction > TH438 Construction industry--Management. Project management. |
Divisions: | Faculty of Civil, Planning, and Geo Engineering (CIVPLAN) > Architecture > 23201-(S1) Undergraduate Thesis |
Depositing User: | Muhammad Arsandi Setya |
Date Deposited: | 20 Aug 2024 07:53 |
Last Modified: | 20 Aug 2024 07:53 |
URI: | http://repository.its.ac.id/id/eprint/113627 |
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