Yudha, Ardiansyah Putra (2024) Perancangan Pixel Game "Runagate" Dengan Genre Turn-Based RPG Fantasy Buatan Indonesia. Other thesis, Institut Teknologi Sepuluh Nopember.
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Abstract
Indonesia memiliki industri video game yang berkembang namun kurang populer dan kalah bersaing dengan video game buatan luar negeri yang memiliki budget yang besar dalam proses pembuatan. Video game buatan Indonesia terutama dengan genre Turn-Based RPG kurang populer dan didominasi oleh genre seperti battle royale dan Multi-Online Battle Arena (MOBA) sedangkan untuk game dengan genre turn-based juga didominasi oleh developer luar negeri. Perancangan ini juga dibuat sebagai bentuk ikut serta dalam acara“The Rise Of Video Game Industry In Indonesia” yang telah berlangsung sejak 2019. Dari permalasahan diatas, harus mendapatkan game design yang optimal dan memiliki respon tinggi untuk mendapatkan feedback yang baik dari pemain. Pemanfaatan niche marketing juga dilaksanakan untuk mendapatkan target pasar yang sesuai. Perancangan dimulai dengan melakukan depth interview mengenai target pasar, konsep, dan alur pengerjaan dari sudut pandang profesional. Setelah depth inverview, bisa dilakukan pembuatan sketsa kasar dan storyboard dari sebuah konsep yang telah direview oleh narasumber profesional. Riset kecil terhadap gaya visual pixel video game yang sudah ada dilakukan untuk mendapatkan gambaran visual dan referensi yang akan menjadi dasar pada gaya gambar perancangan. Hasil dari perancangan ini diharapkan mendapat respon positif ketika pemain melihat konsep, gameplay dan visual dari prototipe yang dibuat. Perancangan ini akan diadakan user testing kepada pemain dari Indonesia dan luar Indonesia untuk mendapatkan target segmen yang berbeda dan unik berdasarkan lokasinya.
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Indonesia has a growing video game industry but is less popular and unable to compete with video games made abroad which have large budgets in the production process. Video games made in Indonesia, especially the Turn-Based RPG genre are less popular and dominated by battle royale and Multi-Online Battle Arena (MOBA), while games with the turn-based genre are also dominated by foreign developers. This design is also a form of participation in "The Rise Of Video Game Industry In Indonesia" event which has been taking place since 2019. From the problems above, we must get an optimal game design that has a high response to get good feedback from users. Niche marketing is also used to get the appropriate target market. The design begins by conducting in-depth interviews regarding determining the target market, concept and work flow from a professional perspective. After the depth interview, sketches and storyboards can be made from a concept that has been reviewed by professional developer. A little research into the pixel visual style of existing video games was carried out to obtain visual images and references that would become the basis for the design style. The result from this design hoped receive positive response when the people look on concept, gameplay and visual of the prototype created. This prototipe also will be tested on players from Indonesia and outside Indonesia to get different and unique data based on target segment location.
Item Type: | Thesis (Other) |
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Uncontrolled Keywords: | video game, RPG,turn-based, buatan Indonesia, pixel art, niche market video game, RPG, turn-based, made in Indonesia, pixel art, niche market |
Subjects: | G Geography. Anthropology. Recreation > GV Recreation Leisure > GV1469.2 Computer games |
Divisions: | Faculty of Creative Design and Digital Business (CREABIZ) > Product Design > 90231-(S1) Undergraduate Thesis |
Depositing User: | Ardiansyah Putra Yudha |
Date Deposited: | 14 Aug 2024 04:09 |
Last Modified: | 14 Aug 2024 04:09 |
URI: | http://repository.its.ac.id/id/eprint/115337 |
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