Fatima Az Zahra, Fatima Az Zahra (2025) Analisis Faktor yang Memengaruhi Intensi Penggunaan Permainan Edukasi Matematika Nondigital pada Anak Prasekolah. Masters thesis, Institut Teknologi Sepuluh Nopember.
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Abstract
Permainan edukasi matematika merupakan media pembelajaran inovatif yang dapat meningkatkan minat dan pemahaman anak usia dini. Penelitian ini bertujuan menganalisis faktor-faktor yang memengaruhi intensi penggunaan permainan edukasi matematika menggunakan pendekatan Partial Least Squares Structural Equation Modeling (SEM-PLS). Tujuh variabel laten diuji: playfulness (PLY), achievement (ACH), Perceived playfulness (PP), brand awareness (BA), storytelling (ST), dan visualisasi (VS). Data dikumpulkan melalui kuesioner skala Likert pada 65 anak prasekolah (5–7 tahun) di Surabaya setelah memainkan permainan “Menemukan Telur Dino”. Hasil menunjukkan tidak ada variabel yang secara langsung berpengaruh positif atau signifikan terhadap Intensi Penggunaan (IP). Namun, beberapa variabel mempunyai hubungan positif, seperti VS dengan ACH, VS dengan PLY, ACH dengan PP dan PP dengan BA. Selain itu, hubungan VS dengan IP yang mendekati signifikansi.
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Math educational games are innovative learning media that can increase the interest and understanding of early childhood. This study aims to analyze the factors that influence the intention to use math educational games using the Partial Least Squares Structural Equation Modeling (SEM-PLS) approach. Seven latent variables were tested: playfulness (PLY), achievement (ACH), Perceived playfulness (PP), brand awareness (BA), storytelling (ST), and visualization (VS). Data were collected through a Likert scale questionnaire on 65 preschool children (5–7 years old) in Surabaya after playing the game “Finding Dino Eggs”. The results showed that no variables had a direct positive or significant effect on Intention to Use (IP). However, several variables had a positive relationship, such as VS with ACH, VS with PLY, ACH with PP and PP with BA. In addition, the relationship between VS and IP approached significance.
Item Type: | Thesis (Masters) |
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Uncontrolled Keywords: | Permainan Edukasi Matematika, SEM-PLS, Intensi Penggunaan , Educational mathematics games, SEM-PLS, Intention to Use |
Subjects: | H Social Sciences > H Social Sciences (General) L Education > LB Theory and practice of education > LB1029.S53 Educational games. Simulation methods |
Divisions: | Faculty of Industrial Technology and Systems Engineering (INDSYS) > Industrial Engineering > 26101-(S2) Master Thesis |
Depositing User: | Fatima Az Zahra |
Date Deposited: | 04 Aug 2025 12:31 |
Last Modified: | 04 Aug 2025 12:31 |
URI: | http://repository.its.ac.id/id/eprint/126329 |
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