Perancangan Game Interaktif Keris Sumenep Berbasis Augmented Reality Sebagai Upaya Pelestarian Budaya

Hardiansyah, Moh. Farhan (2026) Perancangan Game Interaktif Keris Sumenep Berbasis Augmented Reality Sebagai Upaya Pelestarian Budaya. Other thesis, Institut Teknologi Sepuluh Nopember.

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Abstract

Keris Sumenep sebagai warisan budaya takbenda Madura memiliki nilai filosofis, spiritual, dan historis yang penting untuk dilestarikan. Namun, perkembangan teknologi digital menyebabkan perubahan pola konsumsi informasi pada Generasi Z, sehingga diperlukan pendekatan baru yang mampu menyampaikan nilai budaya secara menarik dan relevan bagi remaja usia 15–20 tahun. Melalui Tugas Akhir berjudul “Perancangan Game Iteraktif Keris Sumenep Berbasis Augmeted Reality sebagai Upaya Pelestarian Budaya”, dirancang sebuah media edukasi interaktif berupa game yang memanfaatkan teknologi AR markless dengan deteksi gerakan tangan melalui webcam. Game ini mengajak pemain memahami proses pembuatan Keris Sumenep melalui pengalaman bermain interaktif dengan menggabungkan unsur budaya, gameplay, dan visual semi-realistic style. Proses perancangan menggunakan pendekatan User-Centered Design (UCD) dan model pengembangan ADDIE yang meliputi tahap analisis, perancangan, pengembangan, implementasi, serta evaluasi melalui user testing dan post-test. Hasil pengujian menunjukkan bahwa media yang dirancang mampu meningkatkan pemahaman pengguna terhadap proses dan nilai budaya Keris Sumenep serta memberikan pengalaman edukasi yang lebih menarik bagi generasi digital.
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Keris Sumenep, as an intangible cultural heritage of Madura, holds significant philosophical, spiritual, and historical values that need to be preserved. However, the development of digital technology has transformed the way Generation Z consumes information, creating the need for new approaches that can deliver cultural values in an engaging and relevant manner for adolescents aged 15–20 years. Through the Final Project entitled “Designing an Augmented Reality-Based Keris Sumenep Game as an Effort to Preserve Cultural Heritage,” an interactive educational medium in the form of a game was developed by utilizing markerless AR technology with hand motion detection through a webcam. The game encourages players to understand the process of creating Keris Sumenep through an interactive gameplay experience that combines cultural elements, game mechanics, and semi-realistic visual styles. The design process applies the User-Centered Design (UCD) approach and the ADDIE development model, which consists of analysis, design, development, implementation, and evaluation stages through user testing and post-test assessments. The testing results indicate that the designed media is able to improve users’ understanding of the creation process and cultural values of Keris Sumenep while providing a more engaging educational experience for the digital generation.

Item Type: Thesis (Other)
Uncontrolled Keywords: Keris Sumenep, Augmented Reality, permainan interaktif, budaya lokal Keris Sumenep, Augmented Reality, interactive game, local culture
Subjects: G Geography. Anthropology. Recreation > GV Recreation Leisure > GV1469.2 Computer games
L Education > L Education (General)
L Education > LA History of education
Divisions: Faculty of Creative Design and Digital Business (CREABIZ) > Visual Communication Design > 90241-(S1) Undergraduate Thesis
Depositing User: Moh. Farhan Hardiansyah
Date Deposited: 24 Jul 2026 01:01
Last Modified: 24 Jul 2026 01:01
URI: http://repository.its.ac.id/id/eprint/137074

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