Perancangan Learning Kit “Ayo Memilah Sampah!” Untuk Anak Usia Dini (0-6 Tahun) Di Surabaya

Salsabila, Marsa Amalia (2026) Perancangan Learning Kit “Ayo Memilah Sampah!” Untuk Anak Usia Dini (0-6 Tahun) Di Surabaya. Other thesis, Institut Teknologi Sepuluh Nopember.

[thumbnail of 08511940000035-Undergraduate_Thesis.pdf] Text
08511940000035-Undergraduate_Thesis.pdf - Accepted Version
Restricted to Repository staff only

Download (6MB) | Request a copy

Abstract

Pengelolaan sampah di Indonesia masih menjadi permasalahan serius seiring dengan meningkatnya jumlah penduduk. Kota Surabaya sebagai kota metropolitan terbesar kedua di Indonesia juga menghadapi tantangan besar dalam pengelolaan sampah, khususnya sampah rumah tangga. Rendahnya kesadaran masyarakat dalam melakukan pemilahan sampah sejak dari sumber menyebabkan tingginya volume sampah yang tidak terkelola dengan baik, meskipun pemerintah telah menjalankan berbagai regulasi dan program edukasi. Kondisi tersebut menunjukkan bahwa upaya edukasi yang ada belum sepenuhnya efektif dalam mengubah perilaku masyarakat. Oleh karena itu, diperlukan strategi yang lebih tepat sasaran, salah satunya melalui pendidikan karakter sejak usia dini. Anak usia dini memiliki peran penting dalam membentuk kebiasaan positif, termasuk kepedulian terhadap lingkungan dan praktik pemilahan sampah, yang akan berpengaruh hingga mereka dewasa. Salah satu media pembelajaran yang sesuai untuk anak usia dini adalah learning kit. Learning kit yang dirancang terdiri atas buku cerita interaktif, permainan, tantangan harian dan merchandise. Media ini dapat membantu anak memahami konsep lingkungan secara sederhana, menarik, dan mudah dipahami melalui ilustrasi visual, sekaligus meningkatkan motivasi dalam pembisaan berperilaku peduli lingkungan. Perancangan ini menggunakan pendekatan kualitatif dengan instrumen penelitian berupa studi literatur untuk menggali referensi terkait edukasi pemilahan sampah, wawancara mendalam dengan ahli, studi komparator, eksplorasi visual, serta uji pengguna melalui observasi dan focus group discussion bersama target audiens serta pendamping.
==================================================================================================================================
Waste management in Indonesia remains a serious issue due to the continuous growth of the population. As the second-largest metropolitan city in Indonesia, Surabaya also faces significant challenges in managing waste, particularly household waste. The low level of public awareness regarding waste sorting at the source contributes to the high volume of improperly managed waste, despite various regulations and educational programs implemented by the government. This condition indicates that existing educational efforts have not been fully effective in changing community behavior. Therefore, a more targeted strategy is needed, one of which is character education from an early age. Early childhood plays an important role in developing positive habits, including environmental awareness and waste-sorting practices, which can influence behavior into adulthood. One learning medium that is suitable for early childhood is a learning kit. The proposed learning kit consists of an interactive storybook, games, daily challenges, and merchandise. These media can help children understand environmental concepts in a simple, engaging, and easily comprehensible way through visual illustrations while also increasing motivation to develop environmentally responsible behaviors. This project employs a qualitative approach. Research instruments include a literature review to explore references related to waste-sorting education, in-depth interviews with experts, comparative studies, visual exploration, and user testing through observations and focus group discussions involving the target audience and their caregivers.

Item Type: Thesis (Other)
Uncontrolled Keywords: learning kit, pemilahan sampah, edukasi, anak usia dini, learning kit, waste sorting, education, early childhood
Subjects: L Education > LB Theory and practice of education > LB1029.S53 Educational games. Simulation methods
L Education > LB Theory and practice of education > LB1044.9.C59 Comic books, strips, etc., in education.
Divisions: Faculty of Architecture, Design, and Planning > Visual Communication Design > 90241-(S1) Undergraduate Thesis
Depositing User: Marsa Amalia Salsabila
Date Deposited: 29 Jul 2026 20:27
Last Modified: 29 Jul 2026 20:27
URI: http://repository.its.ac.id/id/eprint/139092

Actions (login required)

View Item View Item