Perancangan Mobile Game Praktikum Sains Sebagai Media Panduan Pembelajaran Untuk Mengenalkan Sains Kepada Anak Kelas 1 SD

Fafuria, Selly (2016) Perancangan Mobile Game Praktikum Sains Sebagai Media Panduan Pembelajaran Untuk Mengenalkan Sains Kepada Anak Kelas 1 SD. Undergraduate thesis, Institut Teknologi Sepuluh Nopember.

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Abstract

Rendahnya prestasi Indonesia pada kompetisi dibidang sains International pada
PISA (Programme for International Student Assesment) dengan urutan 69 dari 76
negara dan TIMSS (Trend International Mathematics Science Study) dengan urutan 38
dari 42 negara, menunjukkan sistem pendidikan Indonesia saat ini sangatlah rendah.
Sistem kurikulum yang selalu berubah-ubah membuat guru dan muridnya mengalami
ketidaksiapan dalam menjalaninya. Untuk itu pendidikan pengenalan sains sejak dini
sangat diperlukan untuk siswa yang baru menginjak dunia pendidikan.
Tahapan pengumpulan data diperoleh melalui studi lapangan, kuesioner dan
observasi kepada target audiens kelas 1 SD di Sekolah. Sejumlah 88 anak dari 100
anak memilih mobile game dan memperoleh data tentang konsep desain, konten game,
visual, gameplay dan scenario game. Deep interview kepada guru dengan latar
belakang pendidikan ipa, buku tematik kurikulum 2013 sebagai acuan bahan materi
dan mengumpulkan studi literatur dengan berbagai data dari buku game. Standarisasi
dari Android games menjadi acuan dalam user interface dan penempatan tombol.
Untuk membantu mengembangkan kajian mengenai kurikulum 2013
khususnya sains maka perancangan mobile game sebagai panduan pembelajaran sains
ini dibuat. Dengan memuat konten materi sains didalamnya, didukung dengan
gameplay bertemakan fun and discovery learning dengan jenis game side scrolling
sebagai sarana antusiasme anak belajar, simulasi benda dan uji hasil materi, anak akan memahami dan menjawab pertanyaan yang terkait dengan proses sains itu sendiri.
Melalui media ini anak dapat memperoleh pengalaman dan memungkinkan untuk
belajar tanpa harus terbebani.

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The low achievement of Indonesia at the International competition in the field
of science in PISA (Program for International Student Assessment) in 69th ordinal of
the 76 countries and TIMSS (Trends International Mathematics Science Study) in 38th
ordinal of the 42 countries showed that Indonesian’s education system is currently
very low. The world of education in Indonesia is still not counterbalancing yet the rate
of development of sciences which is its dynamic countless every day. Every 5 minutes
International research journals publish new discoveries in science and technology.
Curriculum system that is always changing makes the teacher and his students
experienced unpreparedness in applying it. So, the introduction of science education
from an early age is very necessary for students who just turned the world of
education.
Stages of data collection were obtained through field studies, questionnaires
and observations to the target 1st grade as subject in elementary school. A number of
88 students of 100 students choose mobile games, deep interviews to teachers with
natural science educational background, books thematic curriculum materials in 2013
as a reference material and collecting literature studies which have many variety data
from game books.
To assist of development the study of curriculum in 2013, especially science, so
the mobile game design as a science learning guide is made. Learning through
educational game is one innovation to facilitate primary school’s students to learn science. With the provision of scientific material contained therein and practicum as
an explanatory process a matter that relates to science, the children will understand
and be able to hone the creativity of them because they will answer questions related
to the process of science itself. Through this medium the children can obtain
experience and makes it possible to learn without having burdened.

Item Type: Thesis (Undergraduate)
Additional Information: RSDP 794.815 36 Faf p
Uncontrolled Keywords: Anak; Mobile Game; Praktikum Sains; Children; Mobile Game; Practicum of Science
Subjects: G Geography. Anthropology. Recreation > GV Recreation Leisure > GV1469.2 Computer games
N Fine Arts > NK Decorative arts Applied arts Decoration and ornament
Divisions: Faculty of Civil Engineering and Planning > Industrial Design Product > (S1) Undergraduate Thesis
Depositing User: Anis Wulandari
Date Deposited: 03 Jul 2017 07:08
Last Modified: 26 Dec 2018 07:54
URI: http://repository.its.ac.id/id/eprint/41847

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