Perancangan Mobile Game Praktikum Sains Sebagai Media Panduan Pembelajaran Untuk Mengenalkan Sains Kepada Anak Kelas 1 SD

Fafuria, Selly (2016) Perancangan Mobile Game Praktikum Sains Sebagai Media Panduan Pembelajaran Untuk Mengenalkan Sains Kepada Anak Kelas 1 SD. Undergraduate thesis, Institut Teknologi Sepuluh Nopember.

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Abstract

Rendahnya prestasi Indonesia pada kompetisi dibidang sains International pada PISA (Programme for International Student Assesment) dengan urutan 69 dari 76 negara dan TIMSS (Trend International Mathematics Science Study) dengan urutan 38 dari 42 negara, menunjukkan sistem pendidikan Indonesia saat ini sangatlah rendah. Sistem kurikulum yang selalu berubah-ubah membuat guru dan muridnya mengalami ketidaksiapan dalam menjalaninya. Untuk itu pendidikan pengenalan sains sejak dini sangat diperlukan untuk siswa yang baru menginjak dunia pendidikan. Tahapan pengumpulan data diperoleh melalui studi lapangan, kuesioner dan observasi kepada target audiens kelas 1 SD di Sekolah. Sejumlah 88 anak dari 100 anak memilih mobile game dan memperoleh data tentang konsep desain, konten game, visual, gameplay dan scenario game. Deep interview kepada guru dengan latar belakang pendidikan ipa, buku tematik kurikulum 2013 sebagai acuan bahan materi dan mengumpulkan studi literatur dengan berbagai data dari buku game. Standarisasi dari Android games menjadi acuan dalam user interface dan penempatan tombol. Untuk membantu mengembangkan kajian mengenai kurikulum 2013 khususnya sains maka perancangan mobile game sebagai panduan pembelajaran sains ini dibuat. Dengan memuat konten materi sains didalamnya, didukung dengan gameplay bertemakan fun and discovery learning dengan jenis game side scrolling sebagai sarana antusiasme anak belajar, simulasi benda dan uji hasil materi, anak akan memahami dan menjawab pertanyaan yang terkait dengan proses sains itu sendiri. Melalui media ini anak dapat memperoleh pengalaman dan memungkinkan untuk belajar tanpa harus terbebani. ================================================================================= The low achievement of Indonesia at the International competition in the field of science in PISA (Program for International Student Assessment) in 69th ordinal of the 76 countries and TIMSS (Trends International Mathematics Science Study) in 38th ordinal of the 42 countries showed that Indonesian’s education system is currently very low. The world of education in Indonesia is still not counterbalancing yet the rate of development of sciences which is its dynamic countless every day. Every 5 minutes International research journals publish new discoveries in science and technology. Curriculum system that is always changing makes the teacher and his students experienced unpreparedness in applying it. So, the introduction of science education from an early age is very necessary for students who just turned the world of education. Stages of data collection were obtained through field studies, questionnaires and observations to the target 1st grade as subject in elementary school. A number of 88 students of 100 students choose mobile games, deep interviews to teachers with natural science educational background, books thematic curriculum materials in 2013 as a reference material and collecting literature studies which have many variety data from game books. To assist of development the study of curriculum in 2013, especially science, so the mobile game design as a science learning guide is made. Learning through educational game is one innovation to facilitate primary school’s students to learn science. With the provision of scientific material contained therein and practicum as an explanatory process a matter that relates to science, the children will understand and be able to hone the creativity of them because they will answer questions related to the process of science itself. Through this medium the children can obtain experience and makes it possible to learn without having burdened.

Item Type: Thesis (Undergraduate)
Additional Information: RSDP 794.815 36 Faf p
Uncontrolled Keywords: Anak; Mobile Game; Praktikum Sains; Children; Mobile Game; Practicum of Science
Subjects: G Geography. Anthropology. Recreation > GV Recreation Leisure > GV1469.2 Computer games
N Fine Arts > NK Decorative arts Applied arts Decoration and ornament
Divisions: Faculty of Civil Engineering and Planning > Industrial Design Product > (S1) Undergraduate Theses
Depositing User: Mrs Anis Wulandari
Date Deposited: 03 Jul 2017 07:08
Last Modified: 26 Dec 2018 07:54
URI: http://repository.its.ac.id/id/eprint/41847

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