Efektivitas Penggunaan Game Edukasi Berjenis Puzzle, RPG dan Puzzle RPG Sebagai Sarana Belajar Matematika

Hermawan, Deny Prasetia (2017) Efektivitas Penggunaan Game Edukasi Berjenis Puzzle, RPG dan Puzzle RPG Sebagai Sarana Belajar Matematika. Masters thesis, Institut Teknologi Sepuluh Nopember.

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Abstract

Dalam bidang pendidikan dasar, matematika merupakan sebuah pelajaran dasar dan fundamental. Namun, banyak peserta didik yang tidak menunjukkan sikap positif terhadap mata pelajaran ini. Untuk itulah diperlukan inovasi dalam pembelajaran, salah satunya adalah dengan menggunakan game edukasi. Puzzle adalah game dengan aturan yang sederhana dan mudah dimengerti dan dapat merangsang kemampuan matematika. Sedangkan RPG adalah game yang alurnya variatif, interaktif dan dapat meningkatkan ketertarikan pemain. Puzzle RPG adalah penggabungan kedua jenis game tersebut. Penelitian ini bertujuan mengembangkan dan mengukur efektivitas game dari ketiga jenis game tersebut sebagai sarana belajar matematika pada tingkat sekolah dasar (kelas 1 - 3). Keefektifan game edukasi dilihat dari peningkatan hasil belajar yang diperoleh setelah dilakukan percobaan. Untuk mengetahui jenis game manakah yang paling efektif adalah dengan cara membandingkan peningkatan hasil belajar setelah meggunakan ketiga game tersebut. Analisis perbandingan akan dilakukan dengan uji perbedaan menggunakan ANOVA dan uji lanjut menggunakan scheffe. Hasil percobaan menunjukkan peningkatan hasil belajar pada game puzzle RPG sebesar 53,9%, game RPG sebesar 41,7% dan game puzzle sebesar 33,9%. Setelah dilakukan uji ANOVA, didapatkan hasil bahwa terdapat perbedaan signifikan pada ketiga hasil tersebut. Untuk mengetahui perbedaan pada masing-masing game dilakukan uji scheffe dan didapatkan hasil bahwa hanya hasil belajar antara game puzzle dan puzzle RPG saja yang perbedaannya signifikan. Kesimpulannya, berdasarkan peningkatan hasil belajar, game puzzle RPG memiliki pengaruh terbesar. Berdasarkan uji lanjut dan perbandingan, game berjenis puzzle RPG hanya lebih efektif dibandingkan dengan game puzzle, dan tidak jauh berbeda dibandingkan dengan game RPG. Sedangkan game RPG tidak jauh berbeda dibandingkan dengan game puzzle. ================================================================= Mathematics is a basic and fundamental subject in primary education. Nonetheless, students tend to have negative attitudes towards the subject. As a consequence, this suggests a call for innovations in the teaching and learning of mathematics and one of th em is the use of educative games. Puzzle is a game with simple and easy - to - understand rules and offers the ability to stimulate children’s mathematical ability and RPG (Role - Playing Game) is a game that allows a wide range of variations and interactions among participants and is able to in crease their interests. Meanwhile, Puzzle RPG is the combination of the two. The current study was aimed at developing and measuring the effectiveness of the three types of games as a tool in the mathematics learning of primary level students (Grade 1 - 3). The effectiveness of each of these educative games was derived from the improvements in the participants’ learning results following the experiment. The results of the participants were compared and contrasted after the implementation of the three games t o find out which game came out more effective than the others. Comparative analyses were then calculated using an ANOVA test as well as a scheffe test, to further examine the differences of individual games’ impacts. The experiment resulted in an increas e of 53.9% in the participants’ learning outputs after the implementation of the Puzzle RPG, 41.7% after the RPG game, and 33.9% after the puzzle game. In regard to the statistical measures, the ANOVA test demonstrated some significant differences among th e three games. However, the scheffe test applied to the participants’ learning results showed that a significant result was only found in the difference between the puzzle game and the puzzle RPG game. In summary, based on the participants’ learning result s, the puzzle RPG carried the biggest impact. Nevertheless, following the statistical tests, the puzzle RPG game was significantly more effective only if compared to the puzzle game and was only slightly more effective than the RPG game. Meanwhile, the RPG was not much more effective than the puzzle game.

Item Type: Thesis (Masters)
Additional Information: RTIf 793.73 Her e
Uncontrolled Keywords: Efektivitas, Game Edukasi, Matematika, Puzzle, RPG, Educational Game, Effectiveness, Math
Subjects: G Geography. Anthropology. Recreation > GV Recreation Leisure > GV1469.2 Computer games
L Education > L Education (General)
Divisions: Faculty of Information Technology > Informatics Engineering > (S2) Master Theses
Depositing User: Deny Prasetia Hermawan
Date Deposited: 06 Nov 2017 07:42
Last Modified: 13 Dec 2017 02:38
URI: http://repository.its.ac.id/id/eprint/42599

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