Penerapan Dynamic Difficulty Adjustment pada Typing Game Word Master

Limantara, Antonio Cahyadi (2017) Penerapan Dynamic Difficulty Adjustment pada Typing Game Word Master. Undergraduate thesis, Institut Teknologi Sepuluh Nopember.

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Abstract

Komputer sudah menjadi bagian penting dalam gaya hidup sebagian besar masyarakat. Kebanyakan pengguna komputer menggunakan komputer bukan hanya dalam kapasitas personal, tetapi juga dalam kapasitas akademis dan juga bisnis. Kemampuan mengetik yang tinggi tentunya akan membantu dalam kegiatan keseharian semisal membuat laporan baik akademis maupun bisnis, membuat proposal, dan lain sebagainya. Akan tetapi banyak pengguna komputer tidak dapat mengetik dengan effisien. Typing game Word Master dirancang untuk menjadi alat bantu pembelajaran kemampuan mengetik yang menarik. Typing game Word Master memiliki tingkat kesulitan yang dinamis sehingga dapat mengakomodasi pengguna dari berbagai tingkat kesulitan. Hasil uji coba menunjukkan bahwa Dynamic Difficulty Adjustment dapat mengubah tingkat kesulitan game secara gradual. Perubahan tingkat kesulitan ini membuat game tetap dapat memberikan tantangan kepada pemain dengan tingkat kemampuan tinggi dan tetap dapat dinikmati oleh pemain dengan tingkat kemampuan rendah. ============================================================================================ Computer has already become an important part of most people’s lifestyle. Most users use computer not only in personal capacity, but also in academic or business capacity. High competence in typing will surely help people in their daily activities such as making an academic or business report, making a proposal, et cetera. Alas, many computer users aren’t capable of typing efficiently. Typing game Word Master is designed to be a fun and interesting learning tool in learning to type. Typing game Word Master has a dynamic difficulty as to accommodate users from varying skill levels. The result showed that Dynamic Difficulty Adjustment can make gradual change to the game’s difficulty. This changes make it so that the game is challenging to players with high competence level while still being enjoyable to players with low competence level.

Item Type: Thesis (Undergraduate)
Additional Information: RSIf 794.8 Lim p
Uncontrolled Keywords: Game, Typing game, Unity, C#, Dynamic difficulty adjusment
Subjects: G Geography. Anthropology. Recreation > GV Recreation Leisure > GV1469.2 Computer games
Q Science > QA Mathematics > QA76 Computer software
T Technology > TK Electrical engineering. Electronics Nuclear engineering > TK5101 Telecommunication
Divisions: Faculty of Information Technology > Informatics Engineering > (S1) Undergraduate Theses
Depositing User: Antonio Cahyadi Limantara
Date Deposited: 14 Nov 2017 08:02
Last Modified: 05 Mar 2019 07:11
URI: http://repository.its.ac.id/id/eprint/48127

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