Gamifiacation Wisata di Museum Mpu Tantular Berbasis Augmented Reality

Rahman, Faiz Fathur (2018) Gamifiacation Wisata di Museum Mpu Tantular Berbasis Augmented Reality. Undergraduate thesis, Institut Teknologi Sepuluh Nopember.

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Abstract

Museum sebagai sumber informasi peradaban dan kebudayaan telah menyajikan informasi terkait koleksi benda museum. Namun penyajian informasi yang tersedia cenderung diabaikan karena kurangnya minat pengunjung untuk mengetahui informasi terkait koleksi benda museum. Akibatnya adalah pengetahuan pengunjung terkait koleksi Museum Mpu Tantular tidak bertambah. Pada tugas akhir ini dibangun suatu media yang dapat berinteraksi dua arah sehingga informasi tersebut dapat tersampaikan dengan baik dan penyajian informasi terkait koleksi Museum Mpu Tantular lebih menarik dan interaktif. Hasil yang diperoleh adalah aplikasi permainan tour museum dengan memanfaatkan penerapan teknologi augmented reality pada gamification sehingga pengunjung terpacu untuk mencari informasi terkait koleksi Museum Mpu Tantular. Setelah melakukan pengujian didapatkan hasil survei dari seluruh responden yang menyatakan bahwa aplikasi permainan tour museum dapat menambah pengetahuan terkait koleksi Museum Mpu Tantular. Dibuktikan oleh rata-rata jawaban benar yang mengalami kenaikan sebesar 27,87% dari sebelum dan sesudah mencoba aplikasi ini. ============================================================================================================ Museum as a source of civilization and culture information has been presenting informations related to the collection of museum objects. But the information presented tends to be ignored. It is caused by the lack of visitor’s interest to find information related to the collection. As a result, the visitor’s knowledge related to the collection of Mpu Tantular Museum wasn’t increased. This final project built a media that can make a two-way interaction so that information can be delivered well and the informations presented related to the collections become more interesting and interactive. The result chosen is a Museum tour game application utilizing the augmented reality technology in gamification so that the visitors are encouraged to search for information related to the collection of Mpu Tantular Museum. The results obtained after testing this application is that all respondents claimed this application can increase knowledge related to the collection of Mpu Tantular Museum. It is proved by the average of correct answers that have increased by 27.87% after trying this application.

Item Type: Thesis (Undergraduate)
Uncontrolled Keywords: Augmented Reality, Museum, Gamification
Subjects: A General Works > AM Museums (General). Collectors and collecting (General)
A General Works > AM Museums (General). Collectors and collecting (General)

G Geography. Anthropology. Recreation > GV Recreation Leisure > GV1469.2 Computer games
L Education > L Education (General)
T Technology > TK Electrical engineering. Electronics Nuclear engineering > TK5105.546 Computer algorithms
Divisions: Faculty of Electrical Technology > Computer Engineering > 90243-(S1) Undergraduate Thesis
Depositing User: Rahman Faiz Fathur
Date Deposited: 26 Mar 2018 03:31
Last Modified: 26 Mar 2018 03:31
URI: http://repository.its.ac.id/id/eprint/50064

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