Pembaruan Data Permainan Berbasis Downloadable Content pada Permainan Action Tower Defense : Saga Legacy

Abdillah, Achmad Ridlo Nuur (2018) Pembaruan Data Permainan Berbasis Downloadable Content pada Permainan Action Tower Defense : Saga Legacy. Undergraduate thesis, Institut Teknologi Sepuluh Nopember.

[img] Text
07211340000031-Undergraduate_Theses.pdf
Restricted to Repository staff only

Download (6MB) | Request a copy

Abstract

Dalam pengembangan sebuah game, banyak hal yang harus diperhatikan untuk membuat pengalaman bermain tetap menarik. Mulai dari jalan cerita sampai mekanisme gameplay. Salah satu cara paling efektif agar pemain tetap tertarik memainkan game yang kita buat adalah melakukan pembaruan secara berkala. Hal ini dapat memberikan pengalaman baru secara terus menerus kepada pemain. Namun, terkadang untuk merilis pembaruan, pengguna diharuskan untuk mengunduh ulang keseluaruhan aset pada game tersebut. Hal ini dirasa kurang efektif apabila pengembang hanya menginginkan untuk mengubah data berukuran kilobyte saja. Oleh karena itu, perlu adanya sistem yang dapat membantu pengembang merilis pembaruan secara cepat. Dengan sistem pengelolaan data permainan waktu nyata, pengembang dapat merilis pembaruan tanpa mengharuskan pemain untuk mengunduh ulang pada client pada distributor bahkan saat pemain sedang memainkan game tersebut. Memungkinkan pemain untuk memilih konten mana yang ingin disimpan. =========================================================================================================== In the development of a game, many things should be noticed to make the playing experience stay interactive. From the storyline to the gameplay mechanism. One of many effective method to make players stay playing game that we developed is regular update.This could make brand new experience continuously to players. But, sometimes to release an update, user must re-download entire assets in game. This is not effective if developer only needs to change data that sized only several kilobytes. Therefore, a system needed to help developer release a quick update. With Real-time Game Data Management System, the developer could release an update without constrain players from re-download the client in distributor, even when player is playing the game. Giving player the ability to choose which content they want to keep.

Item Type: Thesis (Undergraduate)
Uncontrolled Keywords: Downloadable Content, Seamless Update, Real Time Database
Subjects: G Geography. Anthropology. Recreation > GV Recreation Leisure > GV1469.2 Computer games
Q Science > QA Mathematics > QA76.585 Cloud computing. Mobile computing.
T Technology > TK Electrical engineering. Electronics Nuclear engineering > TK5105.546 Computer algorithms
Divisions: Faculty of Electrical Technology > Computer Engineering > (S1) Computer Engineering
Depositing User: Abdillah Achmad Ridlo Nuur
Date Deposited: 21 Mar 2018 02:36
Last Modified: 21 Mar 2018 02:36
URI: http://repository.its.ac.id/id/eprint/50105

Actions (login required)

View Item View Item