Implementasi Prinsip Object-Oriented Design pada Elemen-Elemen dalam Permainan RPG 'The Bloodline'

Najihati, Aliya Fathma (2018) Implementasi Prinsip Object-Oriented Design pada Elemen-Elemen dalam Permainan RPG 'The Bloodline'. Undergraduate thesis, Institut Teknologi Sepuluh Nopember.

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Abstract

Bermain game adalah suatu aktivitas yang sekarang ini banyak dilakukan oleh kalangan remaja dan dewasa. Salah satunya adalah permainan RPG. Permainan RPG merupakan jenis permainan yang tergolong memiliki elemen game dalam jumlah banyak yang saling berkaitan. Hal ini sering membuat developer melakukan kesalahan dalam proses pengembangannya dikarenakan banyaknya fungsi pada elemen-elemen tersebut yang bersifat sama atau mirip dengan satu sama lain yang berada di beberapa tempat yang berbeda.
Prinsip Object-Oriented Design menjadi salah satu solusi tepat untuk mengatasi masalah tersebut. Penggunaan prinsip Object-Oriented Design efektif dalam menghilangkan dan meminimalisir pengulangan fungsi mirip atau sama yang sering terjadi pada perancangan secara konvensional.
Tujuan dari pengerjaan Tugas Akhir ini adalah dapat menghasilkan permainan RPG dimana elemen-elemennya didesain menggunakan prinsip Object-Oriented Design untuk mengefektifkan kode sumber dan sistem secara keseluruhan. Berdasarkan hasil uji coba, penggunaan prinsip Object-Oriented Design lebih efektif dan efisien karena sifatnya yang tidak repetitif.
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Playing game is an activity that is commonly done by teenagers and young adults nowadays. One of the game oftenly played is RPG. Role-Playing Game is a game which has quite a huge number of elements related to one another. That often becomes a reason for developers to make a mistake in developing the game if they’re not careful, for there may be similar functions or behaviors which are often written in different places in the game.
Object-Oriented Design (OOD) principle is one of the best methods to solve that issue. The using of Object-Oriented Design (OOD) is deemed to be effective in omitting or minimalizing the abundance and repetition of similar or even same functions in source codes in different places, something that often happens in objects designed in conventional way.
The purpose of making this Final Project is to succesfully produce an RPG of which its elements are designed using the principle of Object-Oriented Design. According to testing result, implementing Object-Oriented Design principle to the elements does make the system and source codes more effective and efficient due to the fact that Object-Oriented Design makes things non-repetitive.

Item Type: Thesis (Undergraduate)
Additional Information: RSIf 005.1 Naj i-1 3100018074733
Uncontrolled Keywords: Game, RPG, GameMaker, Object-Oriented Design
Subjects: G Geography. Anthropology. Recreation > GV Recreation Leisure > GV1469.2 Computer games
Q Science > QA Mathematics > QA76 Computer software
Divisions: Faculty of Information Technology > Informatics Engineering > 55201-(S1) Undergraduate Thesis
Depositing User: Najihati Aliya Fathma
Date Deposited: 19 Feb 2018 08:14
Last Modified: 01 Apr 2020 08:29
URI: http://repository.its.ac.id/id/eprint/50373

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