Rancang Bangun Mini Synchronous Game Food Fest dalam Game Sosial Food Merchant Saga pada Perangkat Android

Riduwan, Muhammad (2015) Rancang Bangun Mini Synchronous Game Food Fest dalam Game Sosial Food Merchant Saga pada Perangkat Android. Undergraduate thesis, Institut Teknologi Sepuluh Nopember.

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Abstract

Pada era digital saat ini teknologi game sudah mengalami perkembangan yang pesat. Game dapat dimainkan di berbagai perangkat elektronik yang dapat menunjang aktivitas manusia. Food merchant saga adalah game sosial yang bertemakan bisnis kuliner masakan Indonesia. Pemain memiliki sebuah pujasera dan mengelola beberapa kedai makanan. Dalam game Food Merchant Saga terdapat mini game Food Fest. Mini game ini merupakan mode permainan online dengan pemain lain yang dapat berinteraksi secara synchronous. Proses sinkronisasi dikelola menggunakan web service, dimana pemain akan saling bertukar data. Setiap perubahan data antar pemain yang tergabung dalam satu festival akan langsung diketahui pemain lainnya. Mini game ini merupakan satu modul pendukung game utama Food Merchant Saga. Pengujian dilakukan menggunakan metode blackbox dengan mengamati hasil dari fungsionalitas, integritas dan performa dari sistem. Sinkronisasi dapat berjalan dengan baik, namun banyaknya pemain akan mempengaruhi waktu respon dari sistem. Semua asset yang terhubung pada mini game akan diakumulasi dengan game utama. Sehingga dengan adanya mini game ini akan menjadi fitur lebih dalam game Food Merchant Saga. ========================================================================================================== In today's digital era of gaming technology has been progressing rapidly. Games can be played in a variety of electronic devices that can support human activities. Food Merchants Saga is a social game themed Indonesian culinary business. The player has a food court and manages several food stalls. In the Food Merchant Saga games are mini games Food Fest. This mini-game is a game mode online with other players that can interact synchronously. Synchronization process is managed using a web service, where players will exchange data. Any data changes between players who are members of the festival will be immediately known other players. This mini-game is a game support module main food merchants saga. Tests carried out using blackbox method by observing the results of the functionality, integrity and performance of the system. Synchronization can be run well, but many players will affect the response time of the system. All assets are connected to the mini games are accumulated with the main game. So with the mini game will be more in-game features food merchants saga.

Item Type: Thesis (Undergraduate)
Additional Information: RSIf 794.802 22 Rid r
Uncontrolled Keywords: Game Sosial, Massively Multiplayer Online Game, MySQL, Sinkronisasi Data, Unity 2D, Web Service
Subjects: G Geography. Anthropology. Recreation > GV Recreation Leisure > GV1469.2 Computer games
Q Science > QA Mathematics > QA76.6 Computer programming.
Divisions: Faculty of Information Technology > Informatics Engineering > 55201-(S1) Undergraduate Thesis
Depositing User: Mr. Tondo Indra Nyata
Date Deposited: 02 Apr 2018 06:54
Last Modified: 24 Aug 2018 06:33
URI: http://repository.its.ac.id/id/eprint/51662

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