Rule based scoring untuk permainan Real Time Strategy (RTS) berdasarkan sistem logika fuzzy

Oktaviani, Vina (2015) Rule based scoring untuk permainan Real Time Strategy (RTS) berdasarkan sistem logika fuzzy. Masters thesis, Institut Teknologi Sepuluh Nopember.

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Abstract

Dewasa ini, perkembangan game bertipe real time strategy (RTS) sangat
pesat. Sehingga game RTS menjadi sebuah cara untuk meningkatkan kreatifitas
dan tingkat intelektual para penggunanya. Pada game RTS ini terdapat banyak
jenis perhitungan skor. Sistem scoring, pada umumnya menggunakan sistem
logika klasik sehingga skor yang dihasilkan bersifat statis. Sehingga skor yang
dikeluarkan tidak sesuai dengan usaha pemain. Selain itu juga tidak dapat
perbedaan antara pemain aktif (pemain yang memiliki frekuensi permainan tinggi)
dengan pemain pasif (pemain yang memiliki frekuensi permainan rendah).
Penelitian ini mengembangkan sistem rule based scoring berdasarkan logika fuzzy
Tsukamoto. Perhitungan skor menggunakan rule-rule dari skenario yang telah
ditetapkan. Rule based permainan meliputi empat tipe building yaitu defensive,
military, storage dan gathering. Setiap sistem fuzzy memiliki dua parameter input
yaitu, time building dan level building. Kedua input akan menghasilkan lima
kategori output yaitu very high, high, standart, low dan very low. Output dari
sistem logika fuzzy yang pertama dikembangkan menjadi parameter untuk sistem
fuzzy yang kedua. Dengan kata lain, setiap output dari fuzzy pertama akan menjadi
input untuk sistem fuzzy kedua yang menghasilkan dua kategori yaitu open dan no
open. Sistem logika fuzzy yang digunakan sebagai sistem open rule pembangunan.
Skenario yang ditetapkan menjadi indikator perbedaan skor untuk masing-masing
kondisi permainan dari pemain. Sehingga dengan sistem logika fuzzy pemain
mendapatkan skor sesuai dengan tingkat kemampuan dan keberhasilan yang
berdasarkan kepada sistem permainan dari pemain itu sendiri. Setiap pemain akan
memiliki skor yang berbeda-beda walaupun pemain tersebut berada dilevel
permainan yang sama.

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The development of type real time strategy game (RTS) is very rapid. So the
RTS game becomes a way to boost creativity and intellectual level of users. At
this RTS game there are many types of score calculation. Scoring system,
generally using a system of classical logic so that the resulting score is static. So
scores are not issued in accordance with the business players. It also can not be a
difference between active players (players who have a high game frequency) with
passive players (players who have the game low frequency). This study developed
a rule-based scoring system based on fuzzy logic Tsukamoto. Score calculation
using some rules of the scenarios that have been set. Rule-based game includes
four types of building that is defensive, military, storage and gathering. Each
fuzzy system has two input parameters, namely, time building and building level.
Both inputs will produce five categories of output that is very high, high, standard,
low and very low. The output of the first fuzzy logic system developed into a
parameter for the second fuzzy system. In other words, each output of the first
fuzzy will be input to the second fuzzy system that produces two categories: open
and no open. Fuzzy logic system which is used as an open system of rule
development. The scenario is set to be an indicator the difference scores for each
game condition of the players. So the fuzzy logic system with the players get a
score according to the level of ability and success that is based on the system of
the game from the player itself. Each player will have different scores even if the
players are at the level of the same game.

Item Type: Thesis (Masters)
Additional Information: RTE 794.815 268 Okt r
Uncontrolled Keywords: rule based, clasic scoring, fuzzy logic Tsukamoto ==================================================================================================== rule based, clasic scoring, fuzzy logic Tsukamoto
Subjects: G Geography. Anthropology. Recreation > GV Recreation Leisure > GV1469.2 Computer games
Divisions: Faculty of Electrical Technology > Electrical Engineering > 20101-(S2) Master Thesis
Depositing User: - Taufiq Rahmanu
Date Deposited: 02 Apr 2019 02:20
Last Modified: 02 Apr 2019 02:20
URI: http://repository.its.ac.id/id/eprint/62672

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