Wiranata, I Putu Widya (2015) Strategi penyerangan NPC berbasis rule pada game real time strategy. Undergraduate thesis, Institut Teknologi Sepuluh Nopember.
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Abstract
Real Time Strategy adalah salah satu genre permainan. Pemain
bermain sebagai salah satu kubu dalam perang. Pemain mengatur strategi
untuk dapat mengalahkan musuh. Permainan ini menerapkan sistem realtime.
Pada game tersebut ada karakter yang dinamakan NPC. NPC (Non-
Player Character) adalah karakter yang berjalan tanpa adanya kontrol dari
player. Biasanya NPC menyerang terus hingga tewas. Pada kenyataannya
hal tersebut kurang realistis. Ketika pasukan dalam keaadan terdesak maka
akan kembali ke markas. Pada penelitian ini diajukan strategi penyerangan
yang dapat menyerang musuh dan kembali ke markas menggunakan rulebased.
Percobaan dilakukan dengan membandingkan NPC musuh dengan
sistem battle poin dan NPC pemain tanpa sistem battle poin. Dari pengujian
didapatkan hasil, NPC musuh dengan battle poin memiliki tingkat
kemenangan sebesar 60% dibandingkan dengan NPC pemain tanpa battle
poin hanya 40%.
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Real Time Strategy is one of the game genres. Player play as
one the side of the war. Player use a strategy to defeat the enemy. The
game implement real-time system. A character called NPC is the game.
NPC (Non-Player Character) is a character that run without any
player control. Usually NPC attack enemy till death. It is less realistic.
When troops in a state of urgency then the troops will return to
headquarters. This research proposed a strategy to attack the enemy
and return to headquarters using a rule. Experiments in this study has
been done by testing NPC enemies using battle points while NPC
players without battle points. The result at the experiment shows that
the NPC enemy with battle points have winning rate of 60% compared
to the NPC players without battle points of 40% only.
Item Type: | Thesis (Undergraduate) |
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Additional Information: | RSE 794.822 Wir s |
Uncontrolled Keywords: | Real Time Strategy; NPC; rule based |
Subjects: | G Geography. Anthropology. Recreation > GV Recreation Leisure > GV1469.2 Computer games |
Divisions: | Faculty of Electrical Technology > Electrical Engineering > 20201-(S1) Undergraduate Thesis |
Depositing User: | - Taufiq Rahmanu |
Date Deposited: | 26 Jun 2019 04:27 |
Last Modified: | 26 Jun 2019 04:27 |
URI: | http://repository.its.ac.id/id/eprint/63273 |
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