Maharani, Anak Agung Nadine Karina (2019) Perancangan Board Game Strategi Jelajah Kota dengan Konten Bangunan Cagar Budaya Surabaya Peninggalan Masa KOlonial Belanda. Other thesis, Institut Teknologi Sepuluh Nopember.
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Abstract
Potensi pasar board game 5 tahun kebelakang sangat menjanjikan sehingga menciptakan peluang bisnis. Dengan hadirnya fenomena board game yang sedang digemari di berbagai kalangan, menciptakan peluang untuk mengangkat konten cagar budaya Kota Surabaya menjadi sebuah media rekreasi dan pengenalan yang menarik bagi peminatnya. Surabaya dipilih karena Surabaya memiliki banyak kekayaan bangunan cagar budaya. Saat ini terdapat 273 bangunan bersejarah di Surabaya. Betuk bangunan yang unik dan merupakan daya tarik sendiri bagi penduduk lokal maupun turis menjadi salah satu peluang untuk mengangkat konten cagar budaya peninggalan masa kolonial Belanda untuk dijadikan tema permainan. Perancangan board game ini dilakukan dengan menggunakan metode riset antara lain studi eksperimental untuk menentukan draft gameplay, observasi terhadap bangunan cagar budaya, depth interview dengan praktisi board game dan pemerhati cagar budaya, prototyping untuk membuat purwarupa produk, serta playtesting pada praktisi board game dan target audiens, yaitu peminat cagar budaya usia muda. Seluruh hasil penelitian akan dirumuskan menjadi konsep desain adu strategi dalam menjelajah kota dan bangunan cagar budaya Kota Surabaya peninggilan masa kolonial Belanda, yang meliputi cagar budaya daerah Eropa, Pecinan, dan Arab. “Explore to know better” merupakan konsep yang diusung penulis sebagai media board game rekreasi yang menjelajahi kota dan mengajak pemain mencari tahu bentuk asli bangunan cagar budaya kota Surabaya. Dengan bermain board game ini, secara langsung dapat membuat menjadi media rekreasi yang menyenangkan, dan mengurangi rasa stress pemainnya karena fokus bermain. Diangkatnya konten-konten lokal menjadi nilai tambah bagi para penggemar boardgame maupun cagar budaya di Indonesia sehingga boardgame ini akan memiliki nilai jual yang tinggi.
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The Board game’s market potential in the last 5 years is very promising that created business opportunities. With the presence of the board game phenomenon that is being popular in various circles, it can create an opportunity to bring the cultural heritage content of the city of Surabaya so it becomes a recreational media and an interesting introduction to its fans. Surabaya was chosen because Surabaya has plenty of cultural heritage buildings. At this moment there are 273 historical buildings in Surabaya. The unique building has its own attraction for local residents and tourists is one of the opportunities to bring the cultural heritage content inherited from the Dutch colonial period to be used as the theme of the game. The design of the board game was carried out using research methods including experimental studies to determine the gameplay drafts, observations of cultural heritage buildings, depth interviews with board game practitioners, and cultural heritage observers, prototyping the product, and playtesting for board game practitioners and the target audience, which is observers of young cultural heritage. The entire results of the reseaches will be formulated into a design concept of strategy battle in exploring the city and the cultural heritage buildings of the city of Surabaya, the exile of the Dutch colonial period, which includes cultural preservation in Europe, Chinatown and Arabia. "Explore to know better" is a concept promoted by the writer as a recreational board game media that explores the city and invites players to find out the original form of Surabaya's cultural heritage building. By playing this board game, it can directly make it a fun recreational media, where the players will forget for a moment the burden of his mind because of the focus of playing. The lifting of local content is an added value for fans of board games and cultural heritage in Indonesia so that these board games will have a high selling value.
| Item Type: | Thesis (Other) |
|---|---|
| Uncontrolled Keywords: | Board game, Cagar Budaya Kota, Media Rekreasi, Pengenalan, Surabaya |
| Subjects: | G Geography. Anthropology. Recreation > GV Recreation Leisure L Education > LB Theory and practice of education > LB1029.S53 Educational games. Simulation methods N Fine Arts > N Visual arts (General) For photography, see TR N Fine Arts > NA Architecture N Fine Arts > NC Drawing Design Illustration |
| Divisions: | Faculty of Creative Design and Digital Business (CREABIZ) > Visual Communication Design > 90241-(S1) Undergraduate Thesis |
| Depositing User: | Anak Agung Nadine Karina Maharani |
| Date Deposited: | 10 Aug 2026 01:50 |
| Last Modified: | 10 Aug 2026 01:50 |
| URI: | http://repository.its.ac.id/id/eprint/70107 |
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