Puspa, Marbhella Cendekia (2016) Perancangan Karakter Mobile Game Bertemakan Sejarah Perjuangan Kemerdekaan Indonesia Sebagai Media Pendukung Pembelajaran Untuk Kelas Viii Smp Dengan Gaya Gambar Manga Super Deformed. Undergraduate thesis, Institut Teknologi Sepuluh Nopember Surabaya.
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Abstract
Perancangan karakter mobile game bertema Sejarah ini berdasarkan hasil data jajak
pendapat koran Kompas 9 Juli 2010 dan kuesioner kepada 155 siswa SMPN 1 dan
SMPN 6 Surabaya bahwa terjadinya penurunan minat dan minimnya pengetahuan
terhadap Sejarah Indonesia dikarenakan pengajaran yang konvensional dan hal tersebut
bertolak belakang dengan metode tematik yang diberlakukan pada Kurikulum 2013
dimana pembelajaran Sejarah tidak lagi sefokus dan sedalam sebagaimana seharusnya.
Karena itu untuk membuat Sejarah menjadi bagian gaya hidup bagi siswa adalah
dengan pemanfaatan aplikasi teknologi dalam pendidikan sebagai salah satu media
interaktif yang menggabungkan hiburan dengan pelajaran. Gaya visual Manga Super
Deformed pada game memiliki range umur yang lebih luas sehingga diterima baik
dengan target audiens maupun masyarakat.
Metode pada perancangan ini menggunakan kuesioner, FGD, dan wawancara
untuk pengambilan sampling, pengembangan konsep dan proses desain, dan uji coba
rancangan yang dibuat; yang dilakukan kepada 155 siswa SMP, Guru Sejarah SMP,
Pengamat Game, 2D Game Artist, dan Illustrator. Serta studi visual diperoleh
berdasarkan hasil observasi baik pada game serupa dan mengunjungi museum, dan
studi pustaka sebagai hasil referensi untuk proses mendesain karakter yang digunakan
dalam game, khususnya desain karakter utama, yaitu Pahlawan Nasional.
Hasil perancangan berupa karakter mobile game Sejarah dengan mengadapasi gaya
gambar Manga Super Deformed yang diimplementasikan baik dalam in-game maupun
ilustrasi, dinyatakan mampu memberikan dampak positif dengan menampilkan visual
yang berbeda namun dapat dengan mudah dikenali oleh siswa karena setiap karakter
masih memperlihatkan keunikan tersendiri
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The Character design for mobile game with Indonesian Battles for Independence as
themed was based on polling result that published by Kompas July 9, 2010 and a
questionnaire to 155 students of SMPN 1 and SMPN 6 Surabaya that Lack of interest
and lack of knowledge of the history of Indonesia due to conventional way of teaching
and it is contrary to the thematic method that imposed on the History Curriculum in
2013 where learning is no longer as focused and as deep as it should be. Therefore, to
make history to be part of education or lifestyle for students through the use of technology
applications in education by using it as one of the interactive media that combines
entertainment with learning. The goal is to increase student’s interest in the National Heroes
and making history more understandable in a more enjoyable manner. Use Manga Super
Deformed as visual style in the game has a wider age range that was well received by
the target audience and the community.
Research conducted by questionnaires, focus group discussions, and interviews
method for the sampling, concept development and design process, and test the designs;
committed to the 155 junior high school students, History Teacher, Observer Game,
2D Game Artist, Character Designer, and Illustrator. As well as visual studies is
obtained based on the observation such as similar games and visiting museums, and
literature as a result of a reference to the process of designing the characters used in the
game, especially the design of the main character, which is a National Hero.
The results of character design for mobile game with Historical themed with
Manga Super Deformed style implemented either in the in-game as well as illustrations,
otherwise be able to make a positive impact with different visual displays but can be
easily recognized by students as each character has retained its own uniqueness
Item Type: | Thesis (Undergraduate) |
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Additional Information: | RSDP 794.815 36 Pus p |
Uncontrolled Keywords: | Mobile Game, Sejarah, Karakter, Pahlawan Nasional |
Subjects: | L Education > LB Theory and practice of education > LB1029.S53 Educational games. Simulation methods |
Divisions: | Faculty of Architecture, Design, and Planning > Industrial Product Design > 90231-(S1) Undergraduate Thesis |
Depositing User: | EKO BUDI RAHARJO |
Date Deposited: | 24 Jul 2020 00:45 |
Last Modified: | 24 Jul 2020 00:45 |
URI: | http://repository.its.ac.id/id/eprint/76487 |
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