Perancangan Animasi 2D "Pangeran Lembu Peteng" Dengan Teknik Manual Drawing

Edyati, Halida Dwi (2020) Perancangan Animasi 2D "Pangeran Lembu Peteng" Dengan Teknik Manual Drawing. Other thesis, Institut Teknologi Sepuluh Nopember.

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Abstract

Tugas akhir ini membahas perancangan kisah Pangeran Lembu Peteng yang berasal dari Kabupaten Tulungagung ke dalam media animasi 2D. Tren animasi mulai meningkat dan berkembang pesat di Indonesia. Seiring perkembangan zaman, cerita rakyat yang mengandung falsafah kehidupan mulai ditinggalkan sehingga terjadilah kemerosotal moral. Berdasarkan hasil kuesioner dengan responden 201 siswa didapatkan bahwa cerita Pangeran Lembu Peteng kurang diminati. Mereka lebih senang cerita dan budaya dari luar negeri, padahal cerita diatas mengandung nilai-nilai kehidupan yang relevan dengan masa kini. Namun, media digital yang menyampaikan cerita Pangeran Lembu Peteng secara menarik belum ada. Penulis merancang animasi ini untuk memperkenalkan budaya lokal cerita rakyat kepada remaja berusia 12-18 tahun.
Penulis melakukan penelitian kualitatif dengan metode : 1. Studi literatur, 2. Metode wawancara pada budayawan Tulungagung, 3. Metode observasi lokasi dan busana di Tulungagung untuk mencari referensi visual pada perancangan, 4. Studi eksperimental mulai dari naskah cerita, desain karakter dan lingkungan hingga animatik storyboard, dan 5. Depth interview dengan ahli di bidang animasi untuk mendapatkan konsep desain animasi.
Hasil kajian didapatkan desain berupa animasi pendek legenda Pangeran Lembu Peteng berdurasi 7 menit. Animasi tersebut menceritakan tentang perjalanan kehidupan Pangeran Lembu Peteng dari Majapahit ke Bonorowo Tulungagung, hingga berakhir menjadi sebuah nama sungai Lembu Peteng di Kabupaten Tulungagung. Animasi ini sarat akan pelajaran moral, menjaga perdamaian, keberanian, keuletan, belas kasih, pantang menyerah dan kasih sayang. Animasi juga mengajarkan adat berbusana dan bangunan adat Tulungagung. Teknik manual drawing digunakan untuk mendapat hasil animasi yang asli, luwes, dan lancar.
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This final project discusses the design of the Prince Lembu Peteng story from Tulungagung Regency into 2D animation media. Animation trends began to increase and develop rapidly in Indonesia. Along with the times, folklore containing the philosophy of life began to be abandoned, so that moral degradation occurred. Based on the results of a questionnaire with 201 student respondents, it was found that the story of Prince Lembu Peteng was less in demand. They prefer stories and cultures from abroad, even though the stories above contain life values that are relevant to the present. However, digital media that convey the story of Prince Lembu Peteng in an interesting way do not yet exist. The author designed this animation to introduce the local culture of folklore to adolescents aged 12-18 years.
The author conducted qualitative research methods: 1. Literature study, 2. Interview method with Tulungagung culture expert, 3. Location and clothing observation methods in Tulungagung to find visual references in design, 4. Experimental studies ranging from story scripts, character designs and the environment to animatic storyboard, and 5. Depth interview with experts in the field of animation to get the concept of animation design.
The results of the study show that the design is a short animation of the legend of Pangeran Lembu Peteng with a duration of 7 minutes. The animation tells about the life journey of the Prince Lembu Peteng from Majapahit to Bonorowo Tulungagung, until it ends up being the name of the Lembu Peteng river in Tulungagung Regency. This animation is full of moral lessons, maintaining peace, courage, tenacity, compassion, unyielding and affection. Animation also teaches traditional dress and traditional buildings Tulungagung. Manual drawing techniques are used to get original, flexible, and smooth animation.

Item Type: Thesis (Other)
Uncontrolled Keywords: 2D Animation, Prince Lembu Peteng, Legend Story, Local Culture, Experimental, Animasi 2D, Pangeran Lembu Peteng, Cerita Legenda, Budaya Lokal, Eksperimental
Subjects: G Geography. Anthropology. Recreation > GR Folklore
N Fine Arts > N Visual arts (General) For photography, see TR
N Fine Arts > NC Drawing Design Illustration
N Fine Arts > NX Arts in general
T Technology > TR Photography > TR897.7 Computer animation
Divisions: Faculty of Architecture, Design, and Planning > Industrial Product Design > 90231-(S1) Undergraduate Thesis
Depositing User: Halida Dwi Edyati
Date Deposited: 28 Aug 2020 05:55
Last Modified: 05 Jan 2024 07:45
URI: http://repository.its.ac.id/id/eprint/81288

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