Munir, Misbahul (2014) Rancang Bangun dan Implementasi Modul Pertarungan Pemain Lawan Pemain pada Aplikasi Permainan Card Warlock Saga Berbasis Android. Undergraduate thesis, Institut Teknologi Sepuluh Nopember Surabaya.
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Abstract
Card Warlock Saga adalah aplikasi permainan turn-based
collectible card yaitu bertema turn-based yang menggunakan kartu
sebagai mekanisme pertarungan permainan. Pemain memiliki satu hero
yang disebut magician dan set kartu sebagai mekanisme pertarungan.
Terkadang permainan serasa membosankan bila dimainkan sendiri.
Dikarenakan permainan Card Warlock Saga yang berbasis permainan
sosial maka dirancang suatu sistem agar pemain dapat bersosialisasi
lewat pertarungan antar pemain.
Modul pertarungan ini dibuat sebagai pendukung aplikasi
permainan utama Card Warlock Saga. Sistem aturan main yang
diterapkan pada modul pertarungan pemain lawan pemain akan
diterapkan juga sebagai aturan main utama permainan pada mode
offline.
Modul pertarungan ini dibangun dengan menerapkan konsep
desain pattern. Konsep desain pattern diperlukan dikarenakan
perancangan aplikasi yang berbasis modul. Diharapkan dengan
digunakannya rancangan konsep desain pattern memudahkan
pengembangan pemainan menjadi lebih modular dan meningkatkan
tingkat reusability code
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Card Warlock Saga is a turn-based game application that is
themed collectible card that uses a turn-based card battle game as a
mechanism. Players have a hero called magician and card set as the fight
mechanism. Sometimes the game seemed boring when played alone. Due
Warlock Saga Card Game-based social game then designed a system so
that players can socialize through the battle between players.
The module is designed to support the main game applicationt.
The system of rules that applied to the module players opposing players
will be applied as well as the main rules of the game in offline mode
This fight module is built by applying the concept of design
pattern. The concept of design pattern is needed because module-based
application design. It is expected that the use of the design on the concept
of design pattern facilitates the development of the game due to become
more modular and increase the level of code reusability
Item Type: | Thesis (Undergraduate) |
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Additional Information: | RSIf 005.42 Mun r |
Uncontrolled Keywords: | Android, Game, Networking, Unity, Web Service |
Subjects: | G Geography. Anthropology. Recreation > GV Recreation Leisure > GV1469.2 Computer games |
Divisions: | Faculty of Information Technology > Informatics Engineering > 55201-(S1) Undergraduate Thesis |
Depositing User: | EKO BUDI RAHARJO |
Date Deposited: | 13 Oct 2020 05:08 |
Last Modified: | 13 Oct 2020 05:08 |
URI: | http://repository.its.ac.id/id/eprint/82117 |
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