Desain dan Implementasi Aplikasi Virtual Reality Praktikum Penentuan Chemical Oxygen Demand pada Bahan Organik di Perkuliahan Teknologi Pengolahan Limbah

Wong, Abraham (2021) Desain dan Implementasi Aplikasi Virtual Reality Praktikum Penentuan Chemical Oxygen Demand pada Bahan Organik di Perkuliahan Teknologi Pengolahan Limbah. Undergraduate thesis, Institut Teknologi Sepuluh Nopember.

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Abstract

Perkembangan teknologi realitas virtual atau virtual reality memungkinkan seseorang untuk melakukan hal-hal yang tidak/belum dapat dilakukan dalam suatu waktu. Virtual Reality (VR) membangkitkan realita baru dengan bantuan komputer untuk menciptakan sebuah realita yang terisolasi dari dunia nyata. Teknologi VR telah dimanfaatkan di berbagai aspek: Sosial, hiburan, pendidikan, dan lain-lain.
Dalam Tugas Akhir ini sebuah simulasi virtual praktikum penentuan Chemical Oxygen Demand (COD) pada bahan organik dibuat. Simulasi ini dibuat untuk mempermudah akses terhadap praktikum yang mana tanpa harus mengakses langsung laboratorium kimia di tempatnya. Simulasi ini dibuat secara khusus untuk kebutuhan mahasiswa Departemen Teknik Kimia Industri, ITS.
Pembuatan simulasi VR pada Tugas Akhir menggunakan Unity versi 2019.4.21f LTS dengan bahasa pemrograman C#, bantuan virtual reality spatial simulator dari VRTK, dan Unity WebXR Exporter untuk mengekspor aplikasi ke dalam WebXR. Tugas Akhir ini dibuat dengan dasar materi praktikum penentuan COD dari Departemen Teknik Kimia Industri ITS. Dengan pengujian secara fungsional dan pengujian terhadap pengguna secara langsung, dapat disimpulkan bahwa simulasi menghasilkan manfaat yang diinginkan, meskipun terdapat sedikit hambatan.
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The development of virtual reality allows people to do things that are not or not yet possible to do in a time. Virtual Reality (VR) generates a new reality with the help of computer-generated graphics to create an artificial reality isolated from the real world. This development creates multiple uses on this technology on many aspects, such as social aspects, entertainment, education, etc.
On this Undergraduate Thesis, a virtual simulation for Chemical Oxygen Demand (COD) measurement on organic materials was built. This simulation was meant to ease access to COD measurement experiment without having a direct access the chemical laboratory. This simulation was designed specifically for Industrial Chemical Engineering Department students in ITS.
The design and implementation of this Undergraduate Thesis leveraged Unity of version 2019.4.21f LTS with C# programming language, with the help of virtual reality spatial simulator from VRTK, and with the assistance of Unity WebXR Exporter to export the application into WebXR. This Undergraduate Thesis was designed based on the study of COD measurement experiment in Industrial Chemical Engineering Department, ITS. After completing the functional and usability tests, it can be concluded that the simulation fulfills its purpose, although some troubles occur in the process.

Item Type: Thesis (Undergraduate)
Uncontrolled Keywords: Virtual Reality, WebXR, Unity, Interaksi, Praktikum Penentuan COD, Oculus Quest 2 Virtual Reality, WebXR, Unity, interaction, COD measurement experiment, Oculus Quest 2
Subjects: L Education > LB Theory and practice of education > LB1029.S53 Educational games. Simulation methods
L Education > LB Theory and practice of education > LB1044.87 Internet in education (e-learning). Virtual reality in education.
Q Science > QA Mathematics > QA76.9 Computer algorithms. Virtual Reality. Computer simulation.
T Technology > T Technology (General) > T57.62 Simulation
Divisions: Faculty of Information Technology > Informatics Engineering > 55201-(S1) Undergraduate Thesis
Depositing User: Abraham Wong
Date Deposited: 15 Aug 2021 09:34
Last Modified: 08 Oct 2024 08:00
URI: http://repository.its.ac.id/id/eprint/86847

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